| 290 | } |
| 291 | |
| 292 | void CCamera::OnRender() |
| 293 | { |
| 294 | if(m_CameraSmoothing) |
| 295 | { |
| 296 | if(!GameClient()->m_Snap.m_SpecInfo.m_Active) |
| 297 | { |
| 298 | m_Center = m_CameraSmoothingTarget; |
| 299 | m_CameraSmoothing = false; |
| 300 | } |
| 301 | else |
| 302 | { |
| 303 | float Time = Client()->LocalTime(); |
| 304 | if(Time >= m_CameraSmoothingEnd) |
| 305 | { |
| 306 | m_Center = m_CameraSmoothingTarget; |
| 307 | m_CameraSmoothing = false; |
| 308 | } |
| 309 | else |
| 310 | { |
| 311 | m_CameraSmoothingCenter = vec2(m_CameraSmoothingBezierX.Evaluate(CameraSmoothingProgress(Time)), m_CameraSmoothingBezierY.Evaluate(CameraSmoothingProgress(Time))); |
| 312 | if(distance(m_CameraSmoothingCenter, m_CameraSmoothingTarget) <= 0.1f) |
| 313 | { |
| 314 | m_Center = m_CameraSmoothingTarget; |
| 315 | m_CameraSmoothing = false; |
| 316 | } |
| 317 | } |
| 318 | } |
| 319 | } |
| 320 | |
| 321 | // update camera center |
| 322 | if(GameClient()->m_Snap.m_SpecInfo.m_Active && !GameClient()->m_Snap.m_SpecInfo.m_UsePosition) |
| 323 | { |
| 324 | if(m_CamType != CAMTYPE_SPEC) |
| 325 | { |
| 326 | m_aLastPos[g_Config.m_ClDummy] = GameClient()->m_Controls.m_aMousePos[g_Config.m_ClDummy]; |
| 327 | GameClient()->m_Controls.m_aMousePos[g_Config.m_ClDummy] = m_PrevCenter; |
| 328 | GameClient()->m_Controls.m_aMouseInputType[g_Config.m_ClDummy] = CControls::EMouseInputType::AUTOMATED; |
| 329 | GameClient()->m_Controls.ClampMousePos(); |
| 330 | m_CamType = CAMTYPE_SPEC; |
| 331 | } |
| 332 | m_Center = GameClient()->m_Controls.m_aMousePos[g_Config.m_ClDummy]; |
| 333 | } |
| 334 | else |
| 335 | { |
| 336 | if(m_CamType != CAMTYPE_PLAYER) |
| 337 | { |
| 338 | GameClient()->m_Controls.m_aMousePos[g_Config.m_ClDummy] = m_aLastPos[g_Config.m_ClDummy]; |
| 339 | GameClient()->m_Controls.m_aMouseInputType[g_Config.m_ClDummy] = CControls::EMouseInputType::AUTOMATED; |
| 340 | GameClient()->m_Controls.ClampMousePos(); |
| 341 | m_CamType = CAMTYPE_PLAYER; |
| 342 | } |
| 343 | |
| 344 | if(GameClient()->m_Snap.m_SpecInfo.m_Active) |
| 345 | m_Center = GameClient()->m_Snap.m_SpecInfo.m_Position + m_aDyncamCurrentCameraOffset[g_Config.m_ClDummy]; |
| 346 | else |
| 347 | m_Center = GameClient()->m_LocalCharacterPos + m_aDyncamCurrentCameraOffset[g_Config.m_ClDummy]; |
| 348 | } |
| 349 |
nothing calls this directly
no test coverage detected