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hub / github.com/ddnet/ddnet / ResetNetErrorString

Method ResetNetErrorString

src/engine/server/server.h:516–516  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

514 bool ClientPrevIngame(int ClientId) override { return m_aPrevStates[ClientId] == CClient::STATE_INGAME; }
515 const char *GetNetErrorString(int ClientId) override { return m_NetServer.ErrorString(ClientId); }
516 void ResetNetErrorString(int ClientId) override { m_NetServer.ResetErrorString(ClientId); }
517 bool SetTimedOut(int ClientId, int OrigId) override;
518 void SetTimeoutProtected(int ClientId) override { m_NetServer.IgnoreTimeouts(ClientId); }
519

Callers 1

TickMethod · 0.80

Calls 1

ResetErrorStringMethod · 0.45

Tested by

no test coverage detected