| 514 | bool ClientPrevIngame(int ClientId) override { return m_aPrevStates[ClientId] == CClient::STATE_INGAME; } |
| 515 | const char *GetNetErrorString(int ClientId) override { return m_NetServer.ErrorString(ClientId); } |
| 516 | void ResetNetErrorString(int ClientId) override { m_NetServer.ResetErrorString(ClientId); } |
| 517 | bool SetTimedOut(int ClientId, int OrigId) override; |
| 518 | void SetTimeoutProtected(int ClientId) override { m_NetServer.IgnoreTimeouts(ClientId); } |
| 519 |