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hub / github.com/ddnet/ddnet / ConchainMapUpdate

Method ConchainMapUpdate

src/engine/server/server.cpp:4274–4282  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

4272}
4273
4274void CServer::ConchainMapUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
4275{
4276 CServer *pThis = static_cast<CServer *>(pUserData);
4277 pfnCallback(pResult, pCallbackUserData);
4278 if(pResult->NumArguments() >= 1 && pThis->GameServer()->Map()->IsLoaded())
4279 {
4280 pThis->m_MapReload = str_comp(pThis->Config()->m_SvMap, pThis->GameServer()->Map()->FullName()) != 0;
4281 }
4282}
4283
4284void CServer::ConchainSixupUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
4285{

Callers

nothing calls this directly

Calls 7

str_compFunction · 0.85
NumArgumentsMethod · 0.80
IsLoadedMethod · 0.45
MapMethod · 0.45
GameServerMethod · 0.45
ConfigMethod · 0.45
FullNameMethod · 0.45

Tested by

no test coverage detected