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github.com/ddnet/ddnet
/ CreateGameServer
Function
CreateGameServer
src/game/server/gamecontext.cpp:4756–4756 ·
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Source
from the content-addressed store, hash-verified
4754
const char *CGameContext::NetVersion() const { return GAME_NETVERSION; }
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IGameServer *CreateGameServer() { return new CGameContext; }
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void CGameContext::OnSetAuthed(int ClientId, int Level)
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{
Callers
2
main
Function · 0.85
CTestGameWorld
Method · 0.85
Calls
no outgoing calls
Tested by
1
CTestGameWorld
Method · 0.68