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Function GameFlags_ClampToSix

src/engine/shared/protocolglue.cpp:46–54  ·  view source on GitHub ↗

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44}
45
46int GameFlags_ClampToSix(int Flags)
47{
48 int Six = 0;
49 if(Flags & GAMEFLAG_TEAMS)
50 Six |= GAMEFLAG_TEAMS;
51 if(Flags & GAMEFLAG_FLAGS)
52 Six |= GAMEFLAG_FLAGS;
53 return Six;
54}
55
56int PlayerFlags_SevenToSix(int Flags)
57{

Callers 1

SnapMethod · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected