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hub / github.com/ddnet/ddnet / client_can_connect

Function client_can_connect

scripts/integration_test.py:630–640  ·  view source on GitHub ↗
(test_env)

Source from the content-addressed store, hash-verified

628# TODO: make this less verbose
629@test
630def client_can_connect(test_env):
631 client = test_env.client()
632 server = test_env.server()
633 wait_for_startup([client, server])
634 client.command(f"connect localhost:{server.port}")
635 server.wait_for_log_prefix("server: player has entered the game", timeout=10)
636 server.exit()
637 client.wait_for_log_exact("client: offline error='Server shutdown'")
638 client.exit()
639 server.wait_for_exit()
640 client.wait_for_exit()
641
642
643@test

Callers

nothing calls this directly

Calls 8

wait_for_startupFunction · 0.85
clientMethod · 0.80
serverMethod · 0.80
wait_for_log_prefixMethod · 0.80
wait_for_log_exactMethod · 0.80
wait_for_exitMethod · 0.80
commandMethod · 0.45
exitMethod · 0.45

Tested by

no test coverage detected