| 58 | } |
| 59 | |
| 60 | void gl_shader_monitor::watch(const std::string & name, const std::string & vert_path, const std::string & frag_path) |
| 61 | { |
| 62 | std::lock_guard<std::mutex> guard(watch_mutex); |
| 63 | auto asset = std::make_shared<gl_shader_asset>(name, vert_path, frag_path); |
| 64 | assets[name] = asset; |
| 65 | create_handle_for_asset(name.c_str(), std::move(asset)); |
| 66 | } |
| 67 | |
| 68 | void gl_shader_monitor::watch(const std::string & name, const std::string & vert_path, const std::string & frag_path, const std::string & include_path) |
| 69 | { |
no test coverage detected