| 82 | } |
| 83 | |
| 84 | void gl_shader_monitor::walk_asset_dir() |
| 85 | { |
| 86 | std::error_code ec; |
| 87 | |
| 88 | for (auto & sp : search_paths) |
| 89 | { |
| 90 | const path root = sp; |
| 91 | |
| 92 | recursive_directory_iterator dir_iter(root, directory_options::skip_permission_denied, ec); |
| 93 | if (ec) continue; |
| 94 | |
| 95 | for (auto it = begin(dir_iter); it != end(dir_iter); it.increment(ec)) |
| 96 | { |
| 97 | if (ec) |
| 98 | { |
| 99 | ec.clear(); |
| 100 | continue; |
| 101 | } |
| 102 | |
| 103 | std::string entry_path_str; |
| 104 | std::string scanned_file; |
| 105 | try |
| 106 | { |
| 107 | entry_path_str = it->path().string(); |
| 108 | scanned_file = get_filename_with_extension(entry_path_str); |
| 109 | } |
| 110 | catch (const std::exception &) { continue; } |
| 111 | |
| 112 | for (auto & asset : assets) |
| 113 | { |
| 114 | // Regular shader assets |
| 115 | if (scanned_file == get_filename_with_extension(asset.second->vertexPath) || |
| 116 | scanned_file == get_filename_with_extension(asset.second->fragmentPath) || |
| 117 | scanned_file == get_filename_with_extension(asset.second->geomPath)) |
| 118 | { |
| 119 | auto writeTime = duration_cast<seconds>(write_time(entry_path_str).time_since_epoch()).count(); |
| 120 | |
| 121 | if (writeTime > asset.second->writeTime) |
| 122 | { |
| 123 | asset.second->writeTime = writeTime; |
| 124 | asset.second->shouldRecompile = true; |
| 125 | log::get()->import_log->info("gl_shader_monitor updated program {}", asset.first); |
| 126 | } |
| 127 | } |
| 128 | |
| 129 | // Each shader keeps a list of the files it includes. gl_shader_monitor watches a base path, |
| 130 | // so we should be able to recompile shaders dependent on common includes |
| 131 | for (const std::string & includePath : asset.second->includes) |
| 132 | { |
| 133 | if (scanned_file == get_filename_with_extension(includePath)) |
| 134 | { |
| 135 | auto writeTime = duration_cast<seconds>(write_time(entry_path_str).time_since_epoch()).count(); |
| 136 | if (writeTime > asset.second->writeTime) |
| 137 | { |
| 138 | asset.second->writeTime = writeTime; |
| 139 | asset.second->shouldRecompile = true; |
| 140 | log::get()->import_log->info("gl_shader_monitor updated include {}", includePath); |
| 141 | break; |
nothing calls this directly
no test coverage detected