| 226 | } |
| 227 | |
| 228 | stable_cascaded_shadows * pbr_renderer::get_shadow_pass() const |
| 229 | { |
| 230 | if (shadow) return shadow.get(); |
| 231 | return nullptr; |
| 232 | } |
| 233 | |
| 234 | void pbr_renderer::run_depth_prepass(const view_data & view, const render_payload & scene) |
| 235 | { |