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hub / github.com/ddiakopoulos/polymer / get_shadow_pass

Method get_shadow_pass

libraries/lib-engine/src/renderer-pbr.cpp:228–232  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

226}
227
228stable_cascaded_shadows * pbr_renderer::get_shadow_pass() const
229{
230 if (shadow) return shadow.get();
231 return nullptr;
232}
233
234void pbr_renderer::run_depth_prepass(const view_data & view, const render_payload & scene)
235{

Callers 1

on_drawMethod · 0.80

Calls 1

getMethod · 0.45

Tested by

no test coverage detected