| 67 | } |
| 68 | |
| 69 | gl_shader preprocess(const std::string & vertexShader, |
| 70 | const std::string & fragmentShader, |
| 71 | const std::string & geomShader, |
| 72 | const std::string & includeSearchPath, |
| 73 | const std::vector<std::string> & defines, |
| 74 | std::vector<std::string> & includes) |
| 75 | { |
| 76 | std::stringstream vertex; |
| 77 | std::stringstream fragment; |
| 78 | std::stringstream geom; |
| 79 | |
| 80 | for (const auto define : defines) |
| 81 | { |
| 82 | if (vertexShader.size()) vertex << "#define " << define << std::endl; |
| 83 | if (fragmentShader.size()) fragment << "#define " << define << std::endl; |
| 84 | if (geomShader.size()) geom << "#define " << define << std::endl; |
| 85 | } |
| 86 | |
| 87 | if (vertexShader.size()) vertex << vertexShader; |
| 88 | if (fragmentShader.size()) fragment << fragmentShader; |
| 89 | if (geomShader.size()) geom << geomShader; |
| 90 | |
| 91 | if (geomShader.size()) |
| 92 | { |
| 93 | return gl_shader( |
| 94 | preprocess_version(process_includes_recursive(vertex.str(), includeSearchPath, includes, 0)), |
| 95 | preprocess_version(process_includes_recursive(fragment.str(), includeSearchPath, includes, 0)), |
| 96 | preprocess_version(process_includes_recursive(geom.str(), includeSearchPath, includes, 0))); |
| 97 | } |
| 98 | else |
| 99 | { |
| 100 | return gl_shader( |
| 101 | preprocess_version(process_includes_recursive(vertex.str(), includeSearchPath, includes, 0)), |
| 102 | preprocess_version(process_includes_recursive(fragment.str(), includeSearchPath, includes, 0))); |
| 103 | } |
| 104 | } |
| 105 | |
| 106 | /////////////////////////////////////// |
| 107 | // gl_shader_asset implementation // |
no test coverage detected