| 3 | #include "editor-app.hpp" |
| 4 | |
| 5 | inline void delete_selected_entity(gizmo_controller * gizmo, scene & scene) |
| 6 | { |
| 7 | const auto selection_list = gizmo->get_selection(); |
| 8 | if (!selection_list.empty() && selection_list[0] != kInvalidEntity) |
| 9 | { |
| 10 | scene.destroy(selection_list[0]); |
| 11 | } |
| 12 | gizmo->clear(); |
| 13 | } |
| 14 | |
| 15 | scene_editor_app::scene_editor_app() : polymer_app(1920, 1080, "Polymer Scene Editor") |
| 16 | { |