| 1187 | static int playerMappingChan = 0; |
| 1188 | |
| 1189 | static void PlayerMappingWindowUpdate(void * ptr, int dir) |
| 1190 | { |
| 1191 | GuiButton * b = (GuiButton *)ptr; |
| 1192 | if(b->GetState() == STATE_CLICKED) |
| 1193 | { |
| 1194 | playerMapping[playerMappingChan] += dir; |
| 1195 | |
| 1196 | if(playerMapping[playerMappingChan] > 3) |
| 1197 | playerMapping[playerMappingChan] = 0; |
| 1198 | if(playerMapping[playerMappingChan] < 0) |
| 1199 | playerMapping[playerMappingChan] = 3; |
| 1200 | |
| 1201 | char playerNumber[20]; |
| 1202 | sprintf(playerNumber, "Player %d", playerMapping[playerMappingChan]+1); |
| 1203 | |
| 1204 | settingText->SetText(playerNumber); |
| 1205 | b->ResetState(); |
| 1206 | } |
| 1207 | } |
| 1208 | |
| 1209 | static void PlayerMappingWindowLeftClick(void * ptr) { PlayerMappingWindowUpdate(ptr, -1); } |
| 1210 | static void PlayerMappingWindowRightClick(void * ptr) { PlayerMappingWindowUpdate(ptr, +1); } |
no test coverage detected