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Functions3,554 in github.com/dborth/fceugx

↓ 1 callersFunctionCreateAppPath
source/fileop.cpp:506
↓ 1 callersFunctionCreateBackupSaveState
source/fceultra/state.cpp:1078
↓ 1 callersFunctionCreateBlurredGameTexture
source/menu.cpp:4616
↓ 1 callersFunctionCreateMissingDirectories
source/preferences.cpp:678
↓ 1 callersFunctionCurrentFileBase
source/fceultra/file.cpp:168
↓ 1 callersFunctionDECLFW
source/fceultra/ppu.cpp:848
↓ 1 callersFunctionDMCDMA
source/fceultra/sound.cpp:520
↓ 1 callersFunctionDebugCycle
source/fceultra/debug.cpp:950
↓ 1 callersFunctionDecData
source/fceultra/utils/xstring.cpp:709
↓ 1 callersFunctionDecodeJoy
source/pad.cpp:432
↓ 1 callersFunctionDecodePNG
source/utils/pngu.c:530
↓ 1 callersFunctionDecodePNGFromFile
source/utils/pngu.c:608
↓ 1 callersFunctionDecodePNGToRGBA8
source/utils/pngu.c:546
↓ 1 callersFunctionDetectMMC1WRAMSize
source/fceultra/boards/mmc1.cpp:183
↓ 1 callersFunctionDetectMMC5WRAMSize
source/fceultra/boards/mmc5.cpp:309
↓ 1 callersFunctionDo5PCM
source/fceultra/boards/mmc5.cpp:713
↓ 1 callersFunctionDo5PCMHQ
source/fceultra/boards/mmc5.cpp:727
↓ 1 callersFunctionDoEnv
source/fceultra/fds.cpp:476
↓ 1 callersFunctionDoLine
Ugh ugh ugh.
source/fceultra/ppu.cpp:1314
↓ 1 callersFunctionDoNSFFrame
source/fceultra/nsf.cpp:629
↓ 1 callersFunctionDoNamcoSoundHQ
source/fceultra/boards/n106.cpp:268
↓ 1 callersFunctionDoSQV1
source/fceultra/boards/vrc6.cpp:208
↓ 1 callersFunctionDoSQV1HQ
source/fceultra/boards/vrc6.cpp:281
↓ 1 callersFunctionDoSQV2
source/fceultra/boards/vrc6.cpp:212
↓ 1 callersFunctionDoSQV2HQ
source/fceultra/boards/vrc6.cpp:285
↓ 1 callersFunctionDoSawV
source/fceultra/boards/vrc6.cpp:216
↓ 1 callersFunctionDoSawVHQ
source/fceultra/boards/vrc6.cpp:289
↓ 1 callersFunctionDrawNSF
source/fceultra/nsf.cpp:484
↓ 1 callersFunctionDrawTextTransWH
source/fceultra/drawing.cpp:405
↓ 1 callersMethodDrawTooltip
source/gui/gui_button.cpp:187
↓ 1 callersFunctionEndRL
source/fceultra/ppu.cpp:1063
↓ 1 callersMethodEnsureMemorystream
guarantees that the file contains a memorystream, and returns it for your convenience
source/fceultra/file.h:58
↓ 1 callersFunctionExitCleanup
source/system.cpp:206
↓ 1 callersFunctionFCEUD_GetCompilerString
source/fceusupport.cpp:194
↓ 1 callersFunctionFCEUD_Message
source/fceusupport.cpp:82
↓ 1 callersFunctionFCEUD_NetplayText
source/fceusupport.cpp:167
↓ 1 callersFunctionFCEUD_OpenArchiveIndex
source/fceusupport.cpp:97
↓ 1 callersFunctionFCEUD_ScanArchive
source/fceusupport.cpp:99
↓ 1 callersFunctionFCEUD_SetEmulationSpeed
source/fceusupport.cpp:197
↓ 1 callersFunctionFCEUD_ShouldDrawInputAids
source/fceusupport.cpp:70
↓ 1 callersFunctionFCEUD_ShowStatusIcon
source/fceusupport.cpp:189
↓ 1 callersFunctionFCEUD_SoundVolumeAdjust
source/fceusupport.cpp:196
↓ 1 callersFunctionFCEUD_Update
main interface to FCE Ultra
source/fceusupport.cpp:102
↓ 1 callersFunctionFCEUD_UpdateLeft
This doesn't actually draw anything, it just saves the frame in a buffer while we wait for the corresponding right frame.
source/fceusupport.cpp:133
↓ 1 callersFunctionFCEUD_UpdateRight
This draws the saved left frame and the passed in right frame together in 3D.
source/fceusupport.cpp:143
↓ 1 callersFunctionFCEUD_VideoChanged
source/fceusupport.cpp:86
↓ 1 callersFunctionFCEUI_AviVideoUpdate
source/fceusupport.cpp:188
↓ 1 callersFunctionFCEUI_CloseGame
source/fceultra/fceu.cpp:912
↓ 1 callersFunctionFCEUI_CreateMovieFile
source/fceultra/movie.cpp:178
↓ 1 callersFunctionFCEUI_DisableSpriteLimitation
source/fceultra/ppu.cpp:1415
↓ 1 callersFunctionFCEUI_Emulate
Skip may be passed in, if FRAMESKIP is #defined, to cause this to emulate more than one frame
source/fceultra/fceu.cpp:743
↓ 1 callersFunctionFCEUI_FDSSelect
source/fceultra/input.cpp:732
↓ 1 callersFunctionFCEUI_FindCheatMapByte
source/fceultra/cheat.cpp:922
↓ 1 callersFunctionFCEUI_GetCheat
source/fceultra/cheat.cpp:469
↓ 1 callersFunctionFCEUI_GetInputFourscore
source/fceultra/input.cpp:670
↓ 1 callersFunctionFCEUI_GetInputMicrophone
source/fceultra/input.cpp:674
↓ 1 callersFunctionFCEUI_GetSnapshotAsName
source/fceultra/video.cpp:88
↓ 1 callersFunctionFCEUI_GlobalToggleCheat
source/fceultra/cheat.cpp:661
↓ 1 callersFunctionFCEUI_Initialize
Return: Flag that indicates whether the function was succesful or not.
source/fceultra/fceu.cpp:622
↓ 1 callersFunctionFCEUI_LoadGameVirtual
name should be UTF-8, hopefully, or else there may be trouble
source/fceultra/fceu.cpp:429
↓ 1 callersFunctionFCEUI_LoadMovie
source/fceultra/movie.cpp:153
↓ 1 callersFunctionFCEUI_MakeBackupMovie
source/fceultra/movie.cpp:179
↓ 1 callersFunctionFCEUI_SetEmulationPaused
mbg merge 7/18/06 added ideally maybe we shouldnt be using this, but i need it for quick merging
source/fceultra/fceu.cpp:1276
↓ 1 callersFunctionFCEUI_SetLowPass
source/fceultra/sound.cpp:1288
↓ 1 callersFunctionFCEUI_SetSoundQuality
source/fceultra/sound.cpp:1293
↓ 1 callersFunctionFCEUI_SetSoundVolume
source/fceultra/sound.cpp:1299
↓ 1 callersFunctionFCEUI_UseInputPreset
source/fceusupport.cpp:195
↓ 1 callersFunctionFCEUMOV_AddInputState
source/fceultra/movie.cpp:155
↓ 1 callersFunctionFCEUMOV_ClearCommands
source/fceultra/movie.cpp:1013
↓ 1 callersFunctionFCEUMOV_CreateCleanMovie
source/fceultra/movie.cpp:993
↓ 1 callersFunctionFCEUMOV_ReadState
source/fceultra/movie.cpp:161
↓ 1 callersFunctionFCEUMOV_ShouldPause
source/fceultra/movie.cpp:142
↓ 1 callersFunctionFCEUMOV_WriteState
source/fceultra/movie.cpp:159
↓ 1 callersFunctionFCEUNET_SendFile
source/fceultra/netplay.cpp:112
↓ 1 callersFunctionFCEUPPU_Init
Initializes the PPU
source/fceultra/ppu.cpp:1713
↓ 1 callersFunctionFCEUPPU_Loop
source/fceultra/ppu.cpp:1771
↓ 1 callersFunctionFCEUPPU_Power
source/fceultra/ppu.cpp:1734
↓ 1 callersFunctionFCEUPPU_SaveState
source/fceultra/ppu.cpp:1976
↓ 1 callersFunctionFCEUPPU_SetVideoSystem
source/fceultra/ppu.cpp:1698
↓ 1 callersFunctionFCEUSND_Power
source/fceultra/sound.cpp:1198
↓ 1 callersFunctionFCEUSND_SaveState
source/fceultra/sound.cpp:1383
↓ 1 callersFunctionFCEUSS_CheckStates
source/fceultra/state.cpp:858
↓ 1 callersFunctionFCEUSS_LoadFP_old
source/fceultra/state.cpp:550
↓ 1 callersFunctionFCEUX_PPU_Loop
source/fceultra/ppu.cpp:2106
↓ 1 callersFunctionFCEU_ApplyPeriodicCheats
source/fceultra/cheat.cpp:440
↓ 1 callersFunctionFCEU_CheatResetRAM
source/fceultra/cheat.cpp:44
↓ 1 callersFunctionFCEU_CloseGenie
Called when a game is closed. */
source/fceultra/cart.cpp:413
↓ 1 callersFunctionFCEU_DispMessageOnMovie
source/fceultra/video.cpp:396
↓ 1 callersFunctionFCEU_DisplaySubtitles
source/fceultra/movie.cpp:177
↓ 1 callersFunctionFCEU_DrawGunSight
source/fceultra/input/cursor.cpp:41
↓ 1 callersFunctionFCEU_DrawInput
source/fceultra/input.cpp:429
↓ 1 callersFunctionFCEU_DrawLagCounter
source/fceultra/movie.cpp:158
↓ 1 callersFunctionFCEU_DrawNumberRow
source/fceultra/drawing.cpp:355
↓ 1 callersFunctionFCEU_DrawPauseCountDown
source/fceultra/video.cpp:90
↓ 1 callersFunctionFCEU_DrawRecordingStatus
this draws the recording icon (play/pause/record)
source/fceultra/drawing.cpp:333
↓ 1 callersFunctionFCEU_GeniePower
source/fceultra/cart.cpp:516
↓ 1 callersFunctionFCEU_InitArkanoid
source/fceultra/input/arkanoid.cpp:114
↓ 1 callersFunctionFCEU_InitArkanoidFC
source/fceultra/input/arkanoid.cpp:76
↓ 1 callersFunctionFCEU_InitBarcodeWorld
source/fceultra/input/bworld.cpp:70
↓ 1 callersFunctionFCEU_InitFKB
source/fceultra/input/fkb.cpp:90
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