| 30 | // ------------------------------------------------------------------------------------ |
| 31 | |
| 32 | inline uint32 G ( |
| 33 | uint32 x, |
| 34 | uint32 y, |
| 35 | uint32 z |
| 36 | ) |
| 37 | { |
| 38 | return ( (x&z) | (y&(~z)) ); |
| 39 | } |
| 40 | |
| 41 | // ------------------------------------------------------------------------------------ |
| 42 |
no outgoing calls