In-memory immutable 2D R-tree implementation in java using RxJava Observables for reactive processing of search results.
Status: released to Maven Central
Note that the next version (without a reactive API and without serialization) is at rtree2.
An R-tree is a commonly used spatial index.
This was fun to make, has an elegant concise algorithm, is thread-safe, fast, and reasonably memory efficient (uses structural sharing).
The algorithm to achieve immutability is cute. For insertion/deletion it involves recursion down to the required leaf node then recursion back up to replace the parent nodes up to the root. The guts of it is in Leaf.java and NonLeaf.java.
Backpressure support required some complexity because effectively a bookmark needed to be kept for a position in the tree and returned to later to continue traversal. An immutable stack containing the node and child index of the path nodes came to the rescue here and recursion was abandoned in favour of looping to prevent stack overflow (unfortunately java doesn't support tail recursion!).
Maven site reports are here including javadoc.
Observable O(log(n)) on averageO(n) worst caseNumber of points = 1000, max children per node 8:
| Quadratic split | R*-tree split | STR bulk loaded |
|---|---|---|
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Notice that there is little overlap in the R*-tree split compared to the Quadratic split. This should provide better search performance (and in general benchmarks show this).
STR bulk loaded R-tree has a bit more overlap than R*-tree, which affects the search performance at some extent.
Add this maven dependency to your pom.xml:
<dependency>
<groupId>com.github.davidmoten</groupId>
<artifactId>rtree</artifactId>
<version>VERSION_HERE</version>
</dependency>
Use the static builder methods on the RTree class:
// create an R-tree using Quadratic split with max
// children per node 4, min children 2 (the threshold
// at which members are redistributed)
RTree<String, Geometry> tree = RTree.create();
You can specify a few parameters to the builder, including minChildren, maxChildren, splitter, selector:
RTree<String, Geometry> tree = RTree.minChildren(3).maxChildren(6).create();
The following geometries are supported for insertion in an RTree:
RectanglePointCircleLineIf for instance you know that the entry geometry is always Point then create an RTree specifying that generic type to gain more type safety:
RTree<String, Point> tree = RTree.create();
If you'd like an R*-tree (which uses a topological splitter on minimal margin, overlap area and area and a selector combination of minimal area increase, minimal overlap, and area):
RTree<String, Geometry> tree = RTree.star().maxChildren(6).create();
See benchmarks below for some of the performance differences.
When you add an item to the R-tree you need to provide a geometry that represents the 2D physical location or
extension of the item. The Geometries builder provides these factory methods:
Geometries.rectangleGeometries.circleGeometries.pointGeometries.line (requires jts-core dependency)To add an item to an R-tree:
RTree<T,Geometry> tree = RTree.create();
tree = tree.add(item, Geometries.point(10,20));
or
tree = tree.add(Entries.entry(item, Geometries.point(10,20));
Important note: being an immutable data structure, calling tree.add(item, geometry) does nothing to tree,
it returns a new RTree containing the addition. Make sure you use the result of the add!
To remove an item from an R-tree, you need to match the item and its geometry:
tree = tree.delete(item, Geometries.point(10,20));
or
tree = tree.delete(entry);
Important note: being an immutable data structure, calling tree.delete(item, geometry) does nothing to tree,
it returns a new RTree without the deleted item. Make sure you use the result of the delete!
To handle wraparounds of longitude values on the earth (180/-180 boundary trickiness) there are special factory methods in the Geometries class. If you want to do geospatial searches then you should use these methods to build Points and Rectangles:
Point point = Geometries.pointGeographic(lon, lat);
Rectangle rectangle = Geometries.rectangleGeographic(lon1, lat1, lon2, lat2);
Under the covers these methods normalize the longitude value to be in the interval [-180, 180) and for rectangles the rightmost longitude has 360 added to it if it is less than the leftmost longitude.
You can also write your own implementation of Geometry. An implementation of Geometry needs to specify methods to:
equals and hashCode for consistent equality checkingRuntimeException.For the R-tree to be well-behaved, the distance function if implemented needs to satisfy these properties:
distance(r) >= 0 for all rectangles rif rectangle r1 contains r2 then distance(r1)<=distance(r2)distance(r) = 0 if and only if the geometry intersects the rectangle r The advantage of an R-tree is the ability to search for items in a region reasonably quickly.
On average search is O(log(n)) but worst case is O(n).
Search methods return Observable sequences:
Observable<Entry<T, Geometry>> results =
tree.search(Geometries.rectangle(0,0,2,2));
or search for items within a distance from the given geometry:
Observable<Entry<T, Geometry>> results =
tree.search(Geometries.rectangle(0,0,2,2),5.0);
To return all entries from an R-tree:
Observable<Entry<T, Geometry>> results = tree.entries();
Suppose you make a custom geometry like Polygon and you want to search an RTree<String,Point> for points inside the polygon. This is how you do it:
RTree<String, Point> tree = RTree.create();
Func2<Point, Polygon, Boolean> pointInPolygon = ...
Polygon polygon = ...
...
entries = tree.search(polygon, pointInPolygon);
The key is that you need to supply the intersects function (pointInPolygon) to the search. It is on you to implement that for all types of geometry present in the RTree. This is one reason that the generic Geometry type was added in rtree 0.5 (so the type system could tell you what geometry types you needed to calculate intersection for) .
As per the example above to do a proximity search you need to specify how to calculate distance between the geometry you are searching and the entry geometries:
RTree<String, Point> tree = RTree.create();
Func2<Point, Polygon, Boolean> distancePointToPolygon = ...
Polygon polygon = ...
...
entries = tree.search(polygon, 10, distancePointToPolygon);
import com.github.davidmoten.rtree.RTree;
import static com.github.davidmoten.rtree.geometry.Geometries.*;
RTree<String, Point> tree = RTree.maxChildren(5).create();
tree = tree.add("DAVE", point(10, 20))
.add("FRED", point(12, 25))
.add("MARY", point(97, 125));
Observable<Entry<String, Point>> entries =
tree.search(Geometries.rectangle(8, 15, 30, 35));
See LatLongExampleTest.java for an example. The example depends on grumpy-core artifact which is also on Maven Central.
See LatLongExampleTest.testSearchLatLongCircles() for an example of searching circles around geographic points (using great circle distance).
Very useful, see RxJava.
As an example, suppose you want to filter the search results then apply a function on each and reduce to some best answer:
import rx.Observable;
import rx.functions.*;
import rx.schedulers.Schedulers;
Character result =
tree.search(Geometries.rectangle(8, 15, 30, 35))
// filter for names alphabetically less than M
.filter(entry -> entry.value() < "M")
// get the first character of the name
.map(entry -> entry.value().charAt(0))
// reduce to the first character alphabetically
.reduce((x,y) -> x <= y ? x : y)
// subscribe to the stream and block for the result
.toBlocking().single();
System.out.println(list);
output:
D
Check out the benchmarks below and refer to another benchmark results, but I recommend you do your own benchmarks because every data set will behave differently. If you don't want to benchmark then use the defaults. General rules based on the benchmarks:
Watch out though, the benchmark data sets had quite specific characteristics. The 1000 entry dataset was randomly generated (so is more or less uniformly distributed) and the Greek dataset was earthquake data with its own clustering characteristics.
To minimize memory use you can use geometries that store single precision decimal values (float) instead of double precision (double). Here are examples:
```java // create geometry using double precision
$ claude mcp add rtree \
-- python -m otcore.mcp_server <graph>