| 457 | } |
| 458 | |
| 459 | void WindowSplash::initImGui() { |
| 460 | // Initialize ImGui |
| 461 | IMGUI_CHECKVERSION(); |
| 462 | GImGui = ImGui::CreateContext(); |
| 463 | ImGui::StyleColorsDark(); |
| 464 | |
| 465 | ImGui_ImplGlfw_InitForOpenGL(m_window, true); |
| 466 | |
| 467 | #if defined(OS_MACOS) |
| 468 | ImGui_ImplOpenGL3_Init("#version 150"); |
| 469 | #elif defined(OS_WEB) |
| 470 | ImGui_ImplOpenGL3_Init(); |
| 471 | ImGui_ImplGlfw_InstallEmscriptenCallbacks(m_window, "#canvas"); |
| 472 | #else |
| 473 | ImGui_ImplOpenGL3_Init("#version 130"); |
| 474 | #endif |
| 475 | |
| 476 | auto &io = ImGui::GetIO(); |
| 477 | |
| 478 | ImGui::GetStyle().ScaleAllSizes(ImHexApi::System::getGlobalScale()); |
| 479 | |
| 480 | // Load fonts necessary for the splash screen |
| 481 | { |
| 482 | io.Fonts->Clear(); |
| 483 | |
| 484 | ImFontConfig cfg; |
| 485 | cfg.OversampleH = cfg.OversampleV = 1, cfg.PixelSnapH = true; |
| 486 | io.Fonts->AddFontDefault(&cfg); |
| 487 | } |
| 488 | |
| 489 | // Don't save window settings for the splash screen |
| 490 | io.IniFilename = nullptr; |
| 491 | } |
| 492 | |
| 493 | /** |
| 494 | * @brief Initialize resources for the splash window |