| 334 | } |
| 335 | |
| 336 | void TerrainWindow3::TerrainCameraRig::MoveForward() |
| 337 | { |
| 338 | CameraRig::MoveForward(); |
| 339 | Vector4<float> camPosition = mCamera->GetPosition(); |
| 340 | float height = mTerrain->GetHeight(camPosition[0], camPosition[1]); |
| 341 | camPosition[2] = height + mHeightAboveTerrain; |
| 342 | mCamera->SetPosition(camPosition); |
| 343 | } |
| 344 | |
| 345 | void TerrainWindow3::TerrainCameraRig::MoveBackward() |
| 346 | { |
nothing calls this directly
no test coverage detected