| 140 | } |
| 141 | |
| 142 | bool CastleWindow3::OnMouseClick(MouseButton button, MouseState state, int32_t x, int32_t y, uint32_t) |
| 143 | { |
| 144 | if (button == MOUSE_LEFT && state == MOUSE_DOWN) |
| 145 | { |
| 146 | // Do a picking operation. Reflect y to obtain right-handed window |
| 147 | // coordinates. |
| 148 | y = mYSize - 1 - y; |
| 149 | int32_t viewX, viewY, viewW, viewH; |
| 150 | mEngine->GetViewport(viewX, viewY, viewW, viewH); |
| 151 | Vector4<float> origin, direction; |
| 152 | if (mCamera->GetPickLine(viewX, viewY, viewW, viewH, x, y, origin, direction)) |
| 153 | { |
| 154 | // Use a ray for picking. |
| 155 | float tmin = 0.0f; |
| 156 | float constexpr tmax = std::numeric_limits<float>::max(); |
| 157 | |
| 158 | // We care only about intersecting a mesh, so request model-space |
| 159 | // coordinates to avoid computing world-space information. |
| 160 | mPicker(mScene, origin, direction, tmin, tmax); |
| 161 | if (mPicker.records.size() > 0) |
| 162 | { |
| 163 | // Display the selected object's name. |
| 164 | PickRecord const& record = mPicker.GetClosestNonnegative(); |
| 165 | mPickMessage = record.visual->name; |
| 166 | } |
| 167 | else |
| 168 | { |
| 169 | mPickMessage = ""; |
| 170 | } |
| 171 | } |
| 172 | return true; |
| 173 | } |
| 174 | |
| 175 | return false; |
| 176 | } |
| 177 | |
| 178 | bool CastleWindow3::SetEnvironment() |
| 179 | { |
nothing calls this directly
no test coverage detected