| 70 | } |
| 71 | |
| 72 | bool WireMeshWindow3::CreateScene() |
| 73 | { |
| 74 | std::string vsPath = mEnvironment.GetPath(mEngine->GetShaderName("WireMesh.vs")); |
| 75 | std::string psPath = mEnvironment.GetPath(mEngine->GetShaderName("WireMesh.ps")); |
| 76 | std::string gsPath = mEnvironment.GetPath(mEngine->GetShaderName("WireMesh.gs")); |
| 77 | auto program = mProgramFactory->CreateFromFiles(vsPath, psPath, gsPath); |
| 78 | if (!program) |
| 79 | { |
| 80 | return false; |
| 81 | } |
| 82 | |
| 83 | auto parameters = std::make_shared<ConstantBuffer>(3 * sizeof(Vector4<float>), false); |
| 84 | auto* data = parameters->Get<Vector4<float>>(); |
| 85 | data[0] = { 0.0f, 0.0f, 1.0f, 1.0f }; // mesh color |
| 86 | data[1] = { 0.0f, 0.0f, 0.0f, 1.0f }; // edge color |
| 87 | data[2] = { static_cast<float>(mXSize), static_cast<float>(mYSize), 0.0f, 0.0f }; |
| 88 | program->GetVertexShader()->Set("WireParameters", parameters); |
| 89 | program->GetPixelShader()->Set("WireParameters", parameters); |
| 90 | program->GetGeometryShader()->Set("WireParameters", parameters); |
| 91 | |
| 92 | auto cbuffer = std::make_shared<ConstantBuffer>(sizeof(Matrix4x4<float>), true); |
| 93 | program->GetVertexShader()->Set("PVWMatrix", cbuffer); |
| 94 | |
| 95 | auto effect = std::make_shared<VisualEffect>(program); |
| 96 | |
| 97 | VertexFormat vformat; |
| 98 | vformat.Bind(VASemantic::POSITION, DF_R32G32B32_FLOAT, 0); |
| 99 | MeshFactory mf; |
| 100 | mf.SetVertexFormat(vformat); |
| 101 | mMesh = mf.CreateSphere(16, 16, 1.0f); |
| 102 | mMesh->SetEffect(effect); |
| 103 | |
| 104 | mPVWMatrices.Subscribe(mMesh->worldTransform, cbuffer); |
| 105 | |
| 106 | mTrackBall.Attach(mMesh); |
| 107 | mTrackBall.Update(); |
| 108 | return true; |
| 109 | } |
| 110 | |
| 111 |
nothing calls this directly
no test coverage detected