| 8 | #include "SMUnlitEffect.h" |
| 9 | |
| 10 | SMUnlitEffect::SMUnlitEffect( |
| 11 | std::shared_ptr<ProgramFactory> const& factory, |
| 12 | std::string const& vsPath, |
| 13 | std::string const& psPath, |
| 14 | Geometry const& geometry, |
| 15 | Screen const& screen, |
| 16 | std::shared_ptr<Texture2> const& shadowTexture) |
| 17 | : |
| 18 | mGeometryBuffer{}, |
| 19 | mScreenBuffer{}, |
| 20 | mShadowTexture(shadowTexture), |
| 21 | mSampler{} |
| 22 | { |
| 23 | mProgram = factory->CreateFromFiles(vsPath, psPath, ""); |
| 24 | LogAssert( |
| 25 | mProgram, |
| 26 | "Cannot compile " + vsPath + " or " + psPath); |
| 27 | |
| 28 | mGeometryBuffer = std::make_shared<ConstantBuffer>(sizeof(Geometry), true); |
| 29 | *mGeometryBuffer->Get<Geometry>() = geometry; |
| 30 | |
| 31 | mScreenBuffer = std::make_shared<ConstantBuffer>(sizeof(Screen), true); |
| 32 | *mScreenBuffer->Get<Screen>() = screen; |
| 33 | |
| 34 | mSampler = std::make_shared<SamplerState>(); |
| 35 | mSampler->filter = SamplerState::Filter::MIN_P_MAG_L_MIP_P; |
| 36 | mSampler->mode[0] = SamplerState::Mode::CLAMP; |
| 37 | mSampler->mode[1] = SamplerState::Mode::CLAMP; |
| 38 | |
| 39 | auto const& vshader = mProgram->GetVertexShader(); |
| 40 | vshader->Set("PVWMatrix", mPVWMatrixConstant); |
| 41 | vshader->Set("Geometry", mGeometryBuffer); |
| 42 | |
| 43 | auto const& pshader = mProgram->GetPixelShader(); |
| 44 | pshader->Set("Screen", mScreenBuffer); |
| 45 | pshader->Set("shadowTexture", mShadowTexture, "shadowSampler", mSampler); |
| 46 | } |
| 47 | |
| 48 |
nothing calls this directly
no test coverage detected