| 32 | } |
| 33 | |
| 34 | void SMBlurEffect::SetOutputImage(std::shared_ptr<Texture2> const& output) |
| 35 | { |
| 36 | auto const& cshader = mProgram->GetComputeShader(); |
| 37 | cshader->Set("outImage", output); |
| 38 | } |
| 39 | |
| 40 | void SMBlurEffect::Execute(std::shared_ptr<GraphicsEngine> const& engine) |
| 41 | { |