| 33 | } |
| 34 | |
| 35 | void GL46RasterizerState::Enable() |
| 36 | { |
| 37 | glPolygonMode(GL_FRONT_AND_BACK, mFillMode); |
| 38 | |
| 39 | if (mCullFace != 0) |
| 40 | { |
| 41 | glEnable(GL_CULL_FACE); |
| 42 | glFrontFace(mFrontFace); |
| 43 | glCullFace(mCullFace); |
| 44 | } |
| 45 | else |
| 46 | { |
| 47 | glDisable(GL_CULL_FACE); |
| 48 | } |
| 49 | |
| 50 | if (mDepthScale != 0.0f && mDepthBias != 0.0f) |
| 51 | { |
| 52 | glEnable(GL_POLYGON_OFFSET_FILL); |
| 53 | glEnable(GL_POLYGON_OFFSET_LINE); |
| 54 | glEnable(GL_POLYGON_OFFSET_POINT); |
| 55 | glPolygonOffset(mDepthScale, mDepthBias); |
| 56 | } |
| 57 | else |
| 58 | { |
| 59 | glDisable(GL_POLYGON_OFFSET_FILL); |
| 60 | glDisable(GL_POLYGON_OFFSET_LINE); |
| 61 | glDisable(GL_POLYGON_OFFSET_POINT); |
| 62 | } |
| 63 | } |
| 64 | |
| 65 | |
| 66 | GLenum const GL46RasterizerState::msFillMode[] = |
nothing calls this directly
no test coverage detected