| 1264 | } |
| 1265 | |
| 1266 | bool GL46Engine::BindProgram(std::shared_ptr<ComputeProgram> const&) |
| 1267 | { |
| 1268 | // TODO: Why are we not adding the compute shader to the mGOMap? |
| 1269 | return true; |
| 1270 | } |
| 1271 | |
| 1272 | void GL46Engine::Execute(std::shared_ptr<ComputeProgram> const& program, |
| 1273 | uint32_t numXGroups, uint32_t numYGroups, uint32_t numZGroups) |
nothing calls this directly
no outgoing calls
no test coverage detected