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hub / github.com/davideberly/GeometricTools / BindProgram

Method BindProgram

GTE/Graphics/GL46/GL46Engine.cpp:1266–1270  ·  view source on GitHub ↗

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1264}
1265
1266bool GL46Engine::BindProgram(std::shared_ptr<ComputeProgram> const&)
1267{
1268 // TODO: Why are we not adding the compute shader to the mGOMap?
1269 return true;
1270}
1271
1272void GL46Engine::Execute(std::shared_ptr<ComputeProgram> const& program,
1273 uint32_t numXGroups, uint32_t numYGroups, uint32_t numZGroups)

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected