| 111 | } |
| 112 | |
| 113 | void GL46DrawTarget::Disable() |
| 114 | { |
| 115 | // Restore to default frame buffer rendering. |
| 116 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 117 | |
| 118 | // Restore viewport. |
| 119 | glViewport(mSaveViewportX, mSaveViewportY, mSaveViewportWidth, mSaveViewportHeight); |
| 120 | glDepthRange(mSaveViewportNear, mSaveViewportFar); |
| 121 | |
| 122 | // When done, test each render target texture if it needs to have its |
| 123 | // mipmaps automatically generated. |
| 124 | auto const numTargets = mTarget->GetNumTargets(); |
| 125 | for (uint32_t i = 0; i < numTargets; ++i) |
| 126 | { |
| 127 | auto textureRT = mRTTextures[i]; |
| 128 | if (textureRT->CanAutoGenerateMipmaps()) |
| 129 | { |
| 130 | textureRT->GenerateMipmaps(); |
| 131 | } |
| 132 | } |
| 133 | } |
| 134 | |
| 135 |
nothing calls this directly
no test coverage detected