| 229 | } |
| 230 | |
| 231 | bool HLSLShaderFactory::GetDescription(ID3DShaderReflection* reflector, HLSLReflection& shader) |
| 232 | { |
| 233 | D3D_SHADER_DESC desc; |
| 234 | DX11Log(reflector->GetDesc(&desc)); |
| 235 | shader.SetDescription(desc); |
| 236 | return true; |
| 237 | } |
| 238 | |
| 239 | bool HLSLShaderFactory::GetInputs(ID3DShaderReflection* reflector, HLSLReflection& shader) |
| 240 | { |
no test coverage detected