| 85 | } |
| 86 | |
| 87 | bool CollisionMesh::GetModelTriangle(size_t t, Triangle3<float>& modelTriangle) const |
| 88 | { |
| 89 | std::array<int32_t, 3> indices{}; |
| 90 | if (GetTriangle(t, indices)) |
| 91 | { |
| 92 | for (size_t j = 0; j < 3; ++j) |
| 93 | { |
| 94 | modelTriangle.v[j] = GetPosition(indices[j]); |
| 95 | } |
| 96 | return true; |
| 97 | } |
| 98 | return false; |
| 99 | } |
| 100 | |
| 101 | bool CollisionMesh::GetWorldTriangle(size_t t, Triangle3<float>& worldTriangle) const |
| 102 | { |