| 263 | } |
| 264 | |
| 265 | void WICFileIONative::DoLoad(void* factory, void* frameDecode, TextureCreator const& creator) |
| 266 | { |
| 267 | auto wicFactory = reinterpret_cast<IWICImagingFactory*>(factory); |
| 268 | auto wicFrameDecode = reinterpret_cast<IWICBitmapFrameDecode*>(frameDecode); |
| 269 | |
| 270 | // Get the pixel format of the image. |
| 271 | WICPixelFormatGUID wicSourceGUID; |
| 272 | HRESULT hr = wicFrameDecode->GetPixelFormat(&wicSourceGUID); |
| 273 | if (FAILED(hr)) |
| 274 | { |
| 275 | throw std::runtime_error("wicFrameDecode->GetPixelFormat failed."); |
| 276 | } |
| 277 | |
| 278 | // Find the supported WIC input pixel format that matches a Texture2 |
| 279 | // format. If a matching format is not found, the returned texture |
| 280 | // is an R8G8B8A8 format with texels converted from the source format. |
| 281 | WICPixelFormatGUID wicConvertGUID = GUID_WICPixelFormat32bppRGBA; |
| 282 | uint32_t format = R8G8B8A8; |
| 283 | for (size_t i = 0; i < NUM_LOAD_FORMATS; ++i) |
| 284 | { |
| 285 | if (IsEqualGUID(wicSourceGUID, *msLoadFormatMap[i].wicInputGUID)) |
| 286 | { |
| 287 | // Determine whether there is a conversion format. |
| 288 | if (msLoadFormatMap[i].wicConvertGUID) |
| 289 | { |
| 290 | wicConvertGUID = *msLoadFormatMap[i].wicConvertGUID; |
| 291 | } |
| 292 | else |
| 293 | { |
| 294 | wicConvertGUID = *msLoadFormatMap[i].wicInputGUID; |
| 295 | } |
| 296 | format = msLoadFormatMap[i].format; |
| 297 | break; |
| 298 | } |
| 299 | } |
| 300 | |
| 301 | // The wicFrameDecode value is used when no conversion is required. If |
| 302 | // the decoder does not support the format in the texture, then a |
| 303 | // conversion is required. |
| 304 | IWICBitmapSource* wicBitmapSource = wicFrameDecode; |
| 305 | ComObject<IWICFormatConverter> wicFormatConverter; |
| 306 | if (!IsEqualGUID(wicSourceGUID, wicConvertGUID)) |
| 307 | { |
| 308 | // Create a WIC format converter. |
| 309 | hr = wicFactory->CreateFormatConverter(&wicFormatConverter); |
| 310 | if (FAILED(hr)) |
| 311 | { |
| 312 | throw std::runtime_error("wicFactory->CreateFormatConverter failed."); |
| 313 | } |
| 314 | |
| 315 | // Initialize format converter to convert the input texture format |
| 316 | // to the nearest format supported by the decoder. |
| 317 | hr = wicFormatConverter->Initialize(wicBitmapSource, wicConvertGUID, |
| 318 | WICBitmapDitherTypeNone, nullptr, 0.0, WICBitmapPaletteTypeCustom); |
| 319 | if (FAILED(hr)) |
| 320 | { |
| 321 | throw std::runtime_error("wicFormatConverter->Initialize failed."); |
| 322 | } |
nothing calls this directly
no test coverage detected