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hub / github.com/davideberly/GeometricTools / glGetShaderSource

Function glGetShaderSource

GTE/Graphics/GL46/GL46.cpp:3764–3780  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

3762}
3763
3764void APIENTRY glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source)
3765{
3766 if (sglGetShaderSource)
3767 {
3768 sglGetShaderSource(shader, bufSize, length, source);
3769 ReportGLError("glGetShaderSource");
3770 }
3771 else
3772 {
3773 ReportGLNullFunction("glGetShaderSource");
3774 }
3775
3776#if defined(GTE_ENABLE_GLTRACE)
3777 gsTrace.Call("glGetShaderSource", "",
3778 shader, bufSize, *length, "source");
3779#endif
3780}
3781
3782GLint APIENTRY glGetUniformLocation(GLuint program, const GLchar* name)
3783{

Callers 1

IntelWorkaroundMethod · 0.85

Calls 3

ReportGLErrorFunction · 0.85
ReportGLNullFunctionFunction · 0.85
CallMethod · 0.80

Tested by

no test coverage detected