| 3762 | } |
| 3763 | |
| 3764 | void APIENTRY glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source) |
| 3765 | { |
| 3766 | if (sglGetShaderSource) |
| 3767 | { |
| 3768 | sglGetShaderSource(shader, bufSize, length, source); |
| 3769 | ReportGLError("glGetShaderSource"); |
| 3770 | } |
| 3771 | else |
| 3772 | { |
| 3773 | ReportGLNullFunction("glGetShaderSource"); |
| 3774 | } |
| 3775 | |
| 3776 | #if defined(GTE_ENABLE_GLTRACE) |
| 3777 | gsTrace.Call("glGetShaderSource", "", |
| 3778 | shader, bufSize, *length, "source"); |
| 3779 | #endif |
| 3780 | } |
| 3781 | |
| 3782 | GLint APIENTRY glGetUniformLocation(GLuint program, const GLchar* name) |
| 3783 | { |
no test coverage detected