| 3651 | } |
| 3652 | |
| 3653 | void APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders) |
| 3654 | { |
| 3655 | if (sglGetAttachedShaders) |
| 3656 | { |
| 3657 | sglGetAttachedShaders(program, maxCount, count, shaders); |
| 3658 | ReportGLError("glGetAttachedShaders"); |
| 3659 | } |
| 3660 | else |
| 3661 | { |
| 3662 | ReportGLNullFunction("glGetAttachedShaders"); |
| 3663 | } |
| 3664 | |
| 3665 | #if defined(GTE_ENABLE_GLTRACE) |
| 3666 | gsTrace.Call("glGetAttachedShaders", "", |
| 3667 | program, maxCount, *count, gsTrace.GetArray(*count, shaders)); |
| 3668 | #endif |
| 3669 | } |
| 3670 | |
| 3671 | GLint APIENTRY glGetAttribLocation(GLuint program, const GLchar* name) |
| 3672 | { |
no test coverage detected