| 3466 | } |
| 3467 | |
| 3468 | void APIENTRY glCompileShader(GLuint shader) |
| 3469 | { |
| 3470 | if (sglCompileShader) |
| 3471 | { |
| 3472 | sglCompileShader(shader); |
| 3473 | ReportGLError("glCompileShader"); |
| 3474 | } |
| 3475 | else |
| 3476 | { |
| 3477 | ReportGLNullFunction("glCompileShader"); |
| 3478 | } |
| 3479 | |
| 3480 | #if defined(GTE_ENABLE_GLTRACE) |
| 3481 | gsTrace.Call("glCompileShader", "", |
| 3482 | shader); |
| 3483 | #endif |
| 3484 | } |
| 3485 | |
| 3486 | GLuint APIENTRY glCreateProgram() |
| 3487 | { |
no test coverage detected