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hub / github.com/davideberly/GeometricTools / glCompileShader

Function glCompileShader

GTE/Graphics/GL46/GL46.cpp:3468–3484  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

3466}
3467
3468void APIENTRY glCompileShader(GLuint shader)
3469{
3470 if (sglCompileShader)
3471 {
3472 sglCompileShader(shader);
3473 ReportGLError("glCompileShader");
3474 }
3475 else
3476 {
3477 ReportGLNullFunction("glCompileShader");
3478 }
3479
3480#if defined(GTE_ENABLE_GLTRACE)
3481 gsTrace.Call("glCompileShader", "",
3482 shader);
3483#endif
3484}
3485
3486GLuint APIENTRY glCreateProgram()
3487{

Callers 1

CompileMethod · 0.85

Calls 3

ReportGLErrorFunction · 0.85
ReportGLNullFunctionFunction · 0.85
CallMethod · 0.80

Tested by

no test coverage detected