| 12 | namespace gte |
| 13 | { |
| 14 | class HLSLTextureArray : public HLSLResource |
| 15 | { |
| 16 | public: |
| 17 | // Construction and destruction. |
| 18 | virtual ~HLSLTextureArray() = default; |
| 19 | |
| 20 | HLSLTextureArray(D3D_SHADER_INPUT_BIND_DESC const& desc); |
| 21 | HLSLTextureArray(D3D_SHADER_INPUT_BIND_DESC const& desc, uint32_t index); |
| 22 | |
| 23 | // Member access. |
| 24 | inline uint32_t GetNumComponents() const |
| 25 | { |
| 26 | return mNumComponents; |
| 27 | } |
| 28 | |
| 29 | inline uint32_t GetNumDimensions() const |
| 30 | { |
| 31 | return mNumDimensions; |
| 32 | } |
| 33 | |
| 34 | inline bool IsGpuWritable() const |
| 35 | { |
| 36 | return mGpuWritable; |
| 37 | } |
| 38 | |
| 39 | private: |
| 40 | void Initialize(D3D_SHADER_INPUT_BIND_DESC const& desc); |
| 41 | |
| 42 | uint32_t mNumComponents; |
| 43 | uint32_t mNumDimensions; |
| 44 | bool mGpuWritable; |
| 45 | }; |
| 46 | } |
| 47 | |
| 48 | |