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github.com/darksv/compile-time-ray-tracer-in-rust @main

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53 symbols 87 edges 4 files 0 documented · 0%
What it actually does AI analysis from the code graph — generated when you open this
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Extension points exported contracts — how you extend this code

Hitable (Interface)
(no doc) [3 implementers]
src/ray_tracer.rs
Surface (Interface)
(no doc) [3 implementers]
src/ray_tracer.rs
Scene (Interface)
(no doc) [1 implementers]
src/ray_tracer.rs

Core symbols most depended-on inside this repo

dot
called by 8
src/ray_tracer.rs
norm
called by 7
src/ray_tracer.rs
floor
called by 4
src/ray_tracer.rs
scale
called by 3
src/ray_tracer.rs
sqrt
called by 2
src/ray_tracer.rs
mag
called by 2
src/ray_tracer.rs
cross
called by 2
src/ray_tracer.rs
surface
called by 2
src/ray_tracer.rs

Shape

Method 24
Class 13
Function 11
Interface 3
Enum 2

Languages

Rust100%

Modules by API surface

src/ray_tracer.rs42 symbols
src/scene.rs4 symbols
src/canvas.rs4 symbols
src/main.rs3 symbols

For agents

$ claude mcp add compile-time-ray-tracer-in-rust \
  -- python -m otcore.mcp_server <graph>

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