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hub / github.com/darglein/ADOP / LoadSceneImpl

Method LoadSceneImpl

src/apps/adop_viewer.cpp:40–69  ·  view source on GitHub ↗

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38
39
40void ADOPViewer::LoadSceneImpl()
41{
42 if (renderer->tone_mapper.auto_exposure || renderer->tone_mapper.auto_white_balance)
43 {
44 renderer->tone_mapper.download_tmp_values = true;
45 }
46
47 renderer->lighting.pointLights.clear();
48 renderer->lighting.directionalLights.clear();
49 renderer->lighting.spotLights.clear();
50
51 ::camera = &scene->scene_camera;
52 window->setCamera(camera);
53
54 if (scene->scene->point_cloud.NumVertices() > 15000000)
55 {
56 // by default don't render very large point clouds in the viewport
57 render_points = false;
58 }
59 auto& f = scene->scene->frames.front();
60 camera->setModelMatrix(f.OpenglModel());
61 camera->updateFromModel();
62
63 renderer->params.useSSAO = false;
64 sun = std::make_shared<DirectionalLight>();
65 sun->ambientIntensity = exp2(scene->scene->dataset_params.scene_exposure_value);
66 sun->intensity = 0;
67 renderer->lighting.AddLight(sun);
68 renderer->tone_mapper.params.exposure_value = scene->scene->dataset_params.scene_exposure_value;
69}
70
71void ADOPViewer::render(RenderInfo render_info)
72{

Callers

nothing calls this directly

Calls 1

OpenglModelMethod · 0.80

Tested by

no test coverage detected