| 1069 | } |
| 1070 | |
| 1071 | bool ImGui::RadioButton(const char* label, bool active) |
| 1072 | { |
| 1073 | ImGuiWindow* window = GetCurrentWindow(); |
| 1074 | if (window->SkipItems) |
| 1075 | return false; |
| 1076 | |
| 1077 | ImGuiContext& g = *GImGui; |
| 1078 | const ImGuiStyle& style = g.Style; |
| 1079 | const ImGuiID id = window->GetID(label); |
| 1080 | const ImVec2 label_size = CalcTextSize(label, NULL, true); |
| 1081 | |
| 1082 | const float square_sz = GetFrameHeight(); |
| 1083 | const ImVec2 pos = window->DC.CursorPos; |
| 1084 | const ImRect check_bb(pos, pos + ImVec2(square_sz, square_sz)); |
| 1085 | const ImRect total_bb(pos, pos + ImVec2(square_sz + (label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f), label_size.y + style.FramePadding.y * 2.0f)); |
| 1086 | ItemSize(total_bb, style.FramePadding.y); |
| 1087 | if (!ItemAdd(total_bb, id)) |
| 1088 | return false; |
| 1089 | |
| 1090 | ImVec2 center = check_bb.GetCenter(); |
| 1091 | center.x = IM_ROUND(center.x); |
| 1092 | center.y = IM_ROUND(center.y); |
| 1093 | const float radius = (square_sz - 1.0f) * 0.5f; |
| 1094 | |
| 1095 | bool hovered, held; |
| 1096 | bool pressed = ButtonBehavior(total_bb, id, &hovered, &held); |
| 1097 | if (pressed) |
| 1098 | MarkItemEdited(id); |
| 1099 | |
| 1100 | RenderNavHighlight(total_bb, id); |
| 1101 | window->DrawList->AddCircleFilled(center, radius, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), 16); |
| 1102 | if (active) |
| 1103 | { |
| 1104 | const float pad = ImMax(1.0f, IM_FLOOR(square_sz / 6.0f)); |
| 1105 | window->DrawList->AddCircleFilled(center, radius - pad, GetColorU32(ImGuiCol_CheckMark), 16); |
| 1106 | } |
| 1107 | |
| 1108 | if (style.FrameBorderSize > 0.0f) |
| 1109 | { |
| 1110 | window->DrawList->AddCircle(center + ImVec2(1,1), radius, GetColorU32(ImGuiCol_BorderShadow), 16, style.FrameBorderSize); |
| 1111 | window->DrawList->AddCircle(center, radius, GetColorU32(ImGuiCol_Border), 16, style.FrameBorderSize); |
| 1112 | } |
| 1113 | |
| 1114 | if (g.LogEnabled) |
| 1115 | LogRenderedText(&total_bb.Min, active ? "(x)" : "( )"); |
| 1116 | if (label_size.x > 0.0f) |
| 1117 | RenderText(ImVec2(check_bb.Max.x + style.ItemInnerSpacing.x, check_bb.Min.y + style.FramePadding.y), label); |
| 1118 | |
| 1119 | return pressed; |
| 1120 | } |
| 1121 | |
| 1122 | // FIXME: This would work nicely if it was a public template, e.g. 'template<T> RadioButton(const char* label, T* v, T v_button)', but I'm not sure how we would expose it.. |
| 1123 | bool ImGui::RadioButton(const char* label, int* v, int v_button) |
nothing calls this directly
no test coverage detected