| 527 | } |
| 528 | |
| 529 | void ImDrawList::PopTextureID() |
| 530 | { |
| 531 | IM_ASSERT(_TextureIdStack.Size > 0); |
| 532 | _TextureIdStack.pop_back(); |
| 533 | UpdateTextureID(); |
| 534 | } |
| 535 | |
| 536 | // Reserve space for a number of vertices and indices. |
| 537 | // You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or |
no test coverage detected