Draw background and borders Draw and handle scrollbars
| 5139 | // Draw background and borders |
| 5140 | // Draw and handle scrollbars |
| 5141 | void ImGui::RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar_rect, bool title_bar_is_highlight, int resize_grip_count, const ImU32 resize_grip_col[4], float resize_grip_draw_size) |
| 5142 | { |
| 5143 | ImGuiContext& g = *GImGui; |
| 5144 | ImGuiStyle& style = g.Style; |
| 5145 | ImGuiWindowFlags flags = window->Flags; |
| 5146 | |
| 5147 | // Ensure that ScrollBar doesn't read last frame's SkipItems |
| 5148 | window->SkipItems = false; |
| 5149 | |
| 5150 | // Draw window + handle manual resize |
| 5151 | // As we highlight the title bar when want_focus is set, multiple reappearing windows will have have their title bar highlighted on their reappearing frame. |
| 5152 | const float window_rounding = window->WindowRounding; |
| 5153 | const float window_border_size = window->WindowBorderSize; |
| 5154 | if (window->Collapsed) |
| 5155 | { |
| 5156 | // Title bar only |
| 5157 | float backup_border_size = style.FrameBorderSize; |
| 5158 | g.Style.FrameBorderSize = window->WindowBorderSize; |
| 5159 | ImU32 title_bar_col = GetColorU32((title_bar_is_highlight && !g.NavDisableHighlight) ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBgCollapsed); |
| 5160 | RenderFrame(title_bar_rect.Min, title_bar_rect.Max, title_bar_col, true, window_rounding); |
| 5161 | g.Style.FrameBorderSize = backup_border_size; |
| 5162 | } |
| 5163 | else |
| 5164 | { |
| 5165 | // Window background |
| 5166 | if (!(flags & ImGuiWindowFlags_NoBackground)) |
| 5167 | { |
| 5168 | ImU32 bg_col = GetColorU32(GetWindowBgColorIdxFromFlags(flags)); |
| 5169 | bool override_alpha = false; |
| 5170 | float alpha = 1.0f; |
| 5171 | if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasBgAlpha) |
| 5172 | { |
| 5173 | alpha = g.NextWindowData.BgAlphaVal; |
| 5174 | override_alpha = true; |
| 5175 | } |
| 5176 | if (override_alpha) |
| 5177 | bg_col = (bg_col & ~IM_COL32_A_MASK) | (IM_F32_TO_INT8_SAT(alpha) << IM_COL32_A_SHIFT); |
| 5178 | window->DrawList->AddRectFilled(window->Pos + ImVec2(0, window->TitleBarHeight()), window->Pos + window->Size, bg_col, window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? ImDrawCornerFlags_All : ImDrawCornerFlags_Bot); |
| 5179 | } |
| 5180 | |
| 5181 | // Title bar |
| 5182 | if (!(flags & ImGuiWindowFlags_NoTitleBar)) |
| 5183 | { |
| 5184 | ImU32 title_bar_col = GetColorU32(title_bar_is_highlight ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg); |
| 5185 | window->DrawList->AddRectFilled(title_bar_rect.Min, title_bar_rect.Max, title_bar_col, window_rounding, ImDrawCornerFlags_Top); |
| 5186 | } |
| 5187 | |
| 5188 | // Menu bar |
| 5189 | if (flags & ImGuiWindowFlags_MenuBar) |
| 5190 | { |
| 5191 | ImRect menu_bar_rect = window->MenuBarRect(); |
| 5192 | menu_bar_rect.ClipWith(window->Rect()); // Soft clipping, in particular child window don't have minimum size covering the menu bar so this is useful for them. |
| 5193 | window->DrawList->AddRectFilled(menu_bar_rect.Min + ImVec2(window_border_size, 0), menu_bar_rect.Max - ImVec2(window_border_size, 0), GetColorU32(ImGuiCol_MenuBarBg), (flags & ImGuiWindowFlags_NoTitleBar) ? window_rounding : 0.0f, ImDrawCornerFlags_Top); |
| 5194 | if (style.FrameBorderSize > 0.0f && menu_bar_rect.Max.y < window->Pos.y + window->Size.y) |
| 5195 | window->DrawList->AddLine(menu_bar_rect.GetBL(), menu_bar_rect.GetBR(), GetColorU32(ImGuiCol_Border), style.FrameBorderSize); |
| 5196 | } |
| 5197 | |
| 5198 | // Scrollbars |
nothing calls this directly
no test coverage detected