Internal ImGui functions to render text RenderText***() functions calls ImDrawList::AddText() calls ImBitmapFont::RenderText()
| 2310 | // Internal ImGui functions to render text |
| 2311 | // RenderText***() functions calls ImDrawList::AddText() calls ImBitmapFont::RenderText() |
| 2312 | void ImGui::RenderText(ImVec2 pos, const char* text, const char* text_end, bool hide_text_after_hash) |
| 2313 | { |
| 2314 | ImGuiContext& g = *GImGui; |
| 2315 | ImGuiWindow* window = g.CurrentWindow; |
| 2316 | |
| 2317 | // Hide anything after a '##' string |
| 2318 | const char* text_display_end; |
| 2319 | if (hide_text_after_hash) |
| 2320 | { |
| 2321 | text_display_end = FindRenderedTextEnd(text, text_end); |
| 2322 | } |
| 2323 | else |
| 2324 | { |
| 2325 | if (!text_end) |
| 2326 | text_end = text + strlen(text); // FIXME-OPT |
| 2327 | text_display_end = text_end; |
| 2328 | } |
| 2329 | |
| 2330 | if (text != text_display_end) |
| 2331 | { |
| 2332 | window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_display_end); |
| 2333 | if (g.LogEnabled) |
| 2334 | LogRenderedText(&pos, text, text_display_end); |
| 2335 | } |
| 2336 | } |
| 2337 | |
| 2338 | void ImGui::RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width) |
| 2339 | { |