| 27 | #include "stb_image.h" |
| 28 | |
| 29 | static void flipRGBBitmap(unsigned char* data, int stride, int height) { |
| 30 | for (int y = 0; y < height; y++) { |
| 31 | for (int x = 0; x < stride; x += 4) { |
| 32 | unsigned char b = data[x]; |
| 33 | data[x] = data[x + 2]; |
| 34 | data[x + 2] = b; |
| 35 | } |
| 36 | data += stride; |
| 37 | } |
| 38 | } |
| 39 | |
| 40 | Player* Player::instance; |
| 41 |