| 365 | } |
| 366 | |
| 367 | bool uiLoop() { |
| 368 | // Poll and handle events (inputs, window resize, etc.) |
| 369 | // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. |
| 370 | // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application. |
| 371 | // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application. |
| 372 | // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. |
| 373 | SDL_Event event = {}; |
| 374 | bool done = false; |
| 375 | while (SDL_WaitEventTimeout(&event, GlobalSettings::getFrameDelayMillies())) |
| 376 | { |
| 377 | GlobalSettings::updateLastFrameDelayChange(); |
| 378 | ImGui_ImplSDL2_ProcessEvent(&event); |
| 379 | if (event.type == SDL_QUIT) { |
| 380 | done = true; |
| 381 | if (currentView) { |
| 382 | // :TODO: should we stop the quit action if this save fails? |
| 383 | currentView->saveChanges(); |
| 384 | } |
| 385 | } else if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window)) { |
| 386 | done = true; |
| 387 | } else if (event.type >= SDL_USEREVENT) { |
| 388 | SDL_PushEvent(&event); // if we are currently launching then there is another spot where sdl polling is happening in threadedMainloop.cpp, if we drop this custom msg then another thread will be blocked forever |
| 389 | break; |
| 390 | } else if (event.type == SDL_DROPFILE) { |
| 391 | char* droppedFileOrDir = event.drop.file; |
| 392 | static BString staticFilePath; |
| 393 | |
| 394 | staticFilePath = BString::copy(droppedFileOrDir); |
| 395 | runOnMainUI([]() { |
| 396 | gotoView(VIEW_INSTALL, B("Install"), staticFilePath); |
| 397 | return false; |
| 398 | }); |
| 399 | SDL_free(droppedFileOrDir); // Free dropped_filedir memory |
| 400 | break; |
| 401 | } |
| 402 | } |
| 403 | |
| 404 | // Start the Dear ImGui frame |
| 405 | #ifdef BOXEDWINE_IMGUI_DX9 |
| 406 | if (StartUpArgs::uiType == UI_TYPE_DX9) { |
| 407 | ImGui_ImplDX9_NewFrame(); |
| 408 | } |
| 409 | #elif defined(BOXEDWINE_OPENGL_SDL) |
| 410 | if (StartUpArgs::uiType == UI_TYPE_OPENGL) { |
| 411 | #ifdef BOXEDWINE_OPENGL_IMGUI_V2 |
| 412 | ImGui_ImplOpenGL2_NewFrame(); |
| 413 | #else |
| 414 | ImGui_ImplOpenGL3_NewFrame(); |
| 415 | #endif |
| 416 | } |
| 417 | #endif |
| 418 | ImGui_ImplSDL2_NewFrame(window); |
| 419 | ImGui::NewFrame(); |
| 420 | |
| 421 | uiDraw(); |
| 422 | |
| 423 | // Rendering |
| 424 | #ifdef BOXEDWINE_IMGUI_DX9 |
no test coverage detected