MCPcopy Create free account

hub / github.com/danoon2/Boxedwine / functions

Functions38,078 in github.com/danoon2/Boxedwine

↓ 6 callersFunctiontype_id_of
lib/asmjit/asmjit/core/operand.h:1251
↓ 6 callersMethodunmap
source/kernel/kmemory.cpp:270
↓ 6 callersFunctionunscheduleThread
source/kernel/kscheduler.cpp:108
↓ 6 callersFunctionunz64local_GetCurrentFileInfoInternal
lib/zlib/contrib/minizip/unzip.c:879
↓ 6 callersFunctionunzGetCurrentFileInfo
lib/zlib/contrib/minizip/unzip.c:1136
↓ 6 callersFunctionunzGetGlobalInfo
lib/zlib/contrib/minizip/unzip.c:838
↓ 6 callersFunctionunzOpen
lib/zlib/contrib/minizip/unzip.c:793
↓ 6 callersFunctionunzOpenInternal
Open a Zip file. path contain the full pathname (by example, on a Windows NT computer "c:\\test\\zlib114.zip" or on an Unix computer "zlib/z
lib/zlib/contrib/minizip/unzip.c:584
↓ 6 callersMethodupdate_func_frame
lib/asmjit/asmjit/core/func.cpp:283
↓ 6 callersFunctionuseFlags
source/test/testCPU.cpp:212
↓ 6 callersMethodv64
Clones and casts the register to a 64-bit D register (element type & index is not cloned).
lib/asmjit/asmjit/arm/a64operand.h:309
↓ 6 callersFunctionvalue
Returns the immediate value as `int64_t`, which is the internal format Imm uses.
lib/asmjit/asmjit/core/operand.h:2551
↓ 6 callersMethodvalue
lib/zlib/contrib/iostream2/zstream.h:44
↓ 6 callersFunctionvec_mov
lib/asmjit/asmjit/ujit/unicompiler_a64.cpp:1894
↓ 6 callersFunctionvec_set_type_and_index
lib/asmjit/asmjit/ujit/unicompiler_a64.cpp:1833
↓ 6 callersFunctionvectorIndexOf
source/util/vectorutils.h:24
↓ 6 callersMethodvirt_size
Returns the virtual register size. The virtual register size describes how many bytes the virtual register needs to store its content. It can be smal
lib/asmjit/asmjit/core/compilerdefs.h:152
↓ 6 callersFunctionvkGetPhysicalDeviceQueueFamilyProperties
tools/vulkan/vk.c:68
↓ 6 callersFunctionvkuGetFormatInfo
source/vulkan/vk_format_utils.h:353
↓ 6 callersFunctionwork_reg_count
lib/asmjit/asmjit/core/rapass_p.h:484
↓ 6 callersMethodwork_regs
lib/asmjit/asmjit/core/funcargscontext_p.h:160
↓ 6 callersMethodwrite
lib/tiny-process/process.cpp:51
↓ 6 callersMethodwrite
source/x11/x11.cpp:29
↓ 6 callersMethodwriteNative
source/kernel/kfile.cpp:94
↓ 6 callersFunctionwriteSockAddrIn
source/kernel/knativesocket.cpp:905
↓ 6 callersFunctionzip64local_getLong64
lib/zlib/contrib/minizip/zip.c:426
↓ 6 callersFunctionzipOpen3
/
lib/zlib/contrib/minizip/zip.c:849
↓ 5 callersMethodAddInputCharacter
Pass in translated ASCII characters for text input. - with glfw you can get those from the callback set in glfwSetCharCallback() - on Windows you can
lib/imgui/imgui.cpp:1091
↓ 5 callersFunctionApplyStickCalibrationCentered
lib/sdl2/src/joystick/hidapi/SDL_hidapi_switch.c:611
↓ 5 callersFunctionCASE
lib/sdl2/src/video/SDL_pixels.c:90
↓ 5 callersFunctionCheckSetDisplayMode
lib/sdl2/src/video/directfb/SDL_DirectFB_modes.c:92
↓ 5 callersMethodClearFreeMemory
lib/imgui/imgui_draw.cpp:395
↓ 5 callersFunctionD3D11_CreateBlendState
lib/sdl2/src/render/direct3d11/SDL_render_d3d11.c:348
↓ 5 callersFunctionDIGetTriggerButton
* Converts an SDL trigger button to an DIEFFECT trigger button. */
lib/sdl2/src/haptic/windows/SDL_dinputhaptic.c:533
↓ 5 callersFunctionDecode85Byte
lib/imgui/imgui_draw.cpp:1730
↓ 5 callersFunctionElementAlreadyAdded
lib/sdl2/src/joystick/darwin/SDL_sysjoystick.c:246
↓ 5 callersFunctionF80_isinf
source/emulation/cpu/common/fpu.cpp:57
↓ 5 callersFunctionFFGetTriggerButton
* Converts an SDL trigger button to an FFEFFECT trigger button. */
lib/sdl2/src/haptic/darwin/SDL_syshaptic.c:705
↓ 5 callersFunctionFcitxClientICCallMethod
lib/sdl2/src/core/linux/SDL_fcitx.c:169
↓ 5 callersFunctionGL_ClearErrors
lib/sdl2/src/render/opengles2/SDL_render_gles2.c:202
↓ 5 callersFunctionGetBlendEquation
lib/sdl2/src/render/opengles/SDL_render_gles.c:262
↓ 5 callersMethodGetDeviceInfo
lib/sdl2/src/hidapi/android/hid.cpp:395
↓ 5 callersMethodGetIDNoKeepAlive
lib/imgui/imgui.cpp:2696
↓ 5 callersFunctionHIDAPI_IsDevicePresent
lib/sdl2/src/joystick/hidapi/SDL_hidapijoystick.c:839
↓ 5 callersFunctionIBus_CheckConnection
lib/sdl2/src/core/linux/SDL_ibus.c:353
↓ 5 callersFunctionIME_GetId
lib/sdl2/src/video/windows/SDL_windowskeyboard.c:549
↓ 5 callersFunctionIME_UpdateInputLocale
lib/sdl2/src/video/windows/SDL_windowskeyboard.c:684
↓ 5 callersFunctionIM_DELETE
lib/imgui/imgui.h:1252
↓ 5 callersFunctionImGui_ImplSDL2_Shutdown
lib/imgui/examples/imgui_impl_sdl.cpp:221
↓ 5 callersFunctionImLineClosestPoint
lib/imgui/imgui.cpp:1185
↓ 5 callersFunctionImRotate
lib/imgui/imgui_internal.h:336
↓ 5 callersFunctionImSwap
lib/imgui/imgui_internal.h:318
↓ 5 callersFunctionIsActiveIdUsingKey
lib/imgui/imgui_internal.h:1745
↓ 5 callersMethodIsLoaded
lib/imgui/imgui.h:2256
↓ 5 callersFunctionIsPacked4Format
lib/sdl2/src/video/SDL_yuv.c:87
↓ 5 callersFunctionIsPlanar2x2Format
lib/sdl2/src/video/SDL_yuv.c:79
↓ 5 callersFunctionJoystickByDeviceId
lib/sdl2/src/joystick/android/SDL_sysjoystick.c:553
↓ 5 callersMethodLockBuffer
lib/sdl2/src/video/haiku/SDL_BWin.h:457
↓ 5 callersFunctionMatrixRotationZ
lib/sdl2/src/render/SDL_d3dmath.c:118
↓ 5 callersMethodPushTextureID
lib/imgui/imgui_draw.cpp:523
↓ 5 callersFunctionRedraw
lib/sdl2/test/testime.c:615
↓ 5 callersMethodReset
<summary> Clears the current checksum to 0 </summary>
lib/zlib/contrib/dotzlib/DotZLib/DotZLib.cs:124
↓ 5 callersFunctionSDLTest_CommonDefaultArgs
lib/sdl2/src/test/SDL_test_common.c:583
↓ 5 callersFunctionSDL_AddBasicVideoDisplay
lib/sdl2/src/video/SDL_video.c:591
↓ 5 callersFunctionSDL_CloseAudio
lib/sdl2/src/audio/SDL_audio.c:1583
↓ 5 callersFunctionSDL_ConvertSurfaceFormat
lib/sdl2/src/video/SDL_surface.c:1185
↓ 5 callersFunctionSDL_CreateCond
Create a condition variable */
lib/sdl2/src/thread/psp/SDL_syscond.c:43
↓ 5 callersFunctionSDL_CreateRGBSurfaceWithFormat
* Create an empty RGB surface of the appropriate depth using the given * enum SDL_PIXELFORMAT_* format */
lib/sdl2/src/video/SDL_surface.c:58
↓ 5 callersFunctionSDL_DestroyCond
Destroy a condition variable */
lib/sdl2/src/thread/psp/SDL_syscond.c:65
↓ 5 callersFunctionSDL_EGL_CreateContext
lib/sdl2/src/video/SDL_egl.c:814
↓ 5 callersFunctionSDL_FreePalette
lib/sdl2/src/video/SDL_pixels.c:731
↓ 5 callersFunctionSDL_GL_UnloadLibrary
lib/sdl2/src/video/SDL_video.c:2949
↓ 5 callersFunctionSDL_GetCurrentVideoDriver
lib/sdl2/src/video/SDL_video.c:575
↓ 5 callersFunctionSDL_GetCustomJoystickName
lib/sdl2/src/joystick/SDL_joystick.c:1385
↓ 5 callersFunctionSDL_GetDefaultKeymap
lib/sdl2/src/events/SDL_keyboard.c:587
↓ 5 callersFunctionSDL_GetDriverAndSensorIndex
* Get the driver and device index for an API device index * This should be called while the sensor lock is held, to prevent another thread from updat
lib/sdl2/src/sensor/SDL_sensor.c:121
↓ 5 callersFunctionSDL_GetJoystickGameControllerType
lib/sdl2/src/joystick/SDL_joystick.c:1408
↓ 5 callersFunctionSDL_GetPowerInfo
lib/sdl2/src/power/SDL_power.c:84
↓ 5 callersFunctionSDL_GetRelativeMouseState
lib/sdl2/src/events/SDL_mouse.c:705
↓ 5 callersFunctionSDL_GetRendererOutputSize
lib/sdl2/src/render/SDL_render.c:951
↓ 5 callersFunctionSDL_GetSurfaceBlendMode
lib/sdl2/src/video/SDL_surface.c:526
↓ 5 callersFunctionSDL_GetWindowDisplayIndex
lib/sdl2/src/video/SDL_video.c:1049
↓ 5 callersFunctionSDL_GetWindowGrab
lib/sdl2/src/video/SDL_video.c:2587
↓ 5 callersFunctionSDL_GetWindowPixelFormat
lib/sdl2/src/video/SDL_video.c:1177
↓ 5 callersFunctionSDL_HIDAPI_UnlockRumble
lib/sdl2/src/joystick/hidapi/SDL_hidapi_rumble.c:209
↓ 5 callersFunctionSDL_Has3DNow
lib/sdl2/src/cpuinfo/SDL_cpuinfo.c:803
↓ 5 callersFunctionSDL_InitFormat
lib/sdl2/src/video/SDL_pixels.c:543
↓ 5 callersFunctionSDL_IsScreenSaverEnabled
lib/sdl2/src/video/SDL_video.c:2809
↓ 5 callersFunctionSDL_JoystickNumBalls
* Get the number of trackballs on a joystick */
lib/sdl2/src/joystick/SDL_joystick.c:521
↓ 5 callersFunctionSDL_LockMutex
Lock the mutex */
lib/sdl2/src/thread/pthread/SDL_sysmutex.c:80
↓ 5 callersFunctionSDL_MapRGB
Find the opaque pixel value corresponding to an RGB triple */
lib/sdl2/src/video/SDL_pixels.c:805
↓ 5 callersFunctionSDL_NewAudioStream
lib/sdl2/src/audio/SDL_audiocvt.c:1268
↓ 5 callersFunctionSDL_PrivateGameControllerButton
* Event filter to transform joystick events into appropriate game controller ones */
lib/sdl2/src/joystick/SDL_gamecontroller.c:2061
↓ 5 callersFunctionSDL_RWFromFP
lib/sdl2/src/file/SDL_rwops.c:617
↓ 5 callersFunctionSDL_RWFromMem
lib/sdl2/src/file/SDL_rwops.c:644
↓ 5 callersFunctionSDL_RenderCopyEx
lib/sdl2/src/render/SDL_render.c:3003
↓ 5 callersFunctionSDL_RenderGetLogicalSize
lib/sdl2/src/render/SDL_render.c:2067
↓ 5 callersFunctionSDL_RenderReadPixels
lib/sdl2/src/render/SDL_render.c:3107
↓ 5 callersFunctionSDL_SW_CopyYUVToRGB
lib/sdl2/src/render/SDL_yuv_sw.c:335
↓ 5 callersFunctionSDL_SYS_SetDirection
* Sets the direction. */
lib/sdl2/src/haptic/windows/SDL_dinputhaptic.c:551
← previousnext →2,101–2,200 of 38,078, ranked by callers