(wsConn *websocket.Conn, localPlayerID PlayerID, requestID *requestIDCounter, logger *slog.Logger)
| 44 | } |
| 45 | |
| 46 | func newPsyNetRPC(wsConn *websocket.Conn, localPlayerID PlayerID, requestID *requestIDCounter, logger *slog.Logger) *PsyNetRPC { |
| 47 | return &PsyNetRPC{ |
| 48 | wsConn: wsConn, |
| 49 | localPlayerID: localPlayerID, |
| 50 | requestID: requestID, |
| 51 | pendingReqs: make(map[string]chan *PsyResponse), |
| 52 | pongChan: make(chan struct{}, 1), |
| 53 | eventCh: make(chan *Event, 32), |
| 54 | connected: true, |
| 55 | logger: logger, |
| 56 | } |
| 57 | } |
| 58 | |
| 59 | func (p *PsyNetRPC) IsConnected() bool { |
| 60 | p.mu.Lock() |