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github.com/danielkrupinski/Osiris
/ functions
Functions
1,867 in github.com/danielkrupinski/Osiris
⨍
Functions
1,867
◇
Types & classes
1,007
↓ 1 callers
Method
fitParent
Source/GameClient/Panorama/PanoramaUiPanel.h:63
↓ 1 callers
Method
flowChildren
Source/GameClient/Panorama/PanelStylePropertyFactory.h:166
↓ 1 callers
Method
font
Source/GameClient/Panorama/PanelStylePropertyFactory.h:180
↓ 1 callers
Method
forEach
Source/MemorySearch/PatternPoolView.h:11
↓ 1 callers
Method
forEach
Source/GameClient/Entities/PlayerWeapons.h:49
↓ 1 callers
Method
foregroundColor
Source/GameClient/Panorama/PanelStylePropertyFactory.h:271
↓ 1 callers
Method
frametime
Source/GameClient/GlobalVars.h:15
↓ 1 callers
Method
gameRules
Source/GameClient/Hud/DeathNoticeContext.h:24
↓ 1 callers
Method
gameRules
Source/HookContext/HookContext.h:136
↓ 1 callers
Method
get
Source/MemorySearch/PatternSearchResult.h:75
↓ 1 callers
Method
get
Source/Platform/Linux/FileSystem/FileDescriptor.h:16
↓ 1 callers
Method
get
Source/Platform/Windows/UserDocumentsFolderPath.h:10
↓ 1 callers
Method
getAttachedSceneObject
Source/OutlineGlow/GlowSceneObject.h:33
↓ 1 callers
Method
getColor
Source/Features/Visuals/ModelGlow/ModelGlow.h:112
↓ 1 callers
Method
getExport
Source/Platform/Windows/PortableExecutable.h:48
↓ 1 callers
Method
getFovScale
Source/Features/Visuals/PlayerInfoInWorld/PlayerInfoPanel.h:56
↓ 1 callers
Method
getFunctionAddress
Source/Platform/Windows/WindowsDynamicLibrary.h:24
↓ 1 callers
Method
getGlowColorAlpha
Source/Features/Visuals/OutlineGlow/OutlineGlow.h:87
↓ 1 callers
Method
getGlowSceneObject
Source/OutlineGlow/GlowSceneObjects.h:21
↓ 1 callers
Method
getId
Source/GameClient/Panorama/PanoramaUiPanel.h:327
↓ 1 callers
Method
getImagePath
Source/GameClient/Panorama/ImagePanel.h:40
↓ 1 callers
Method
getName
Source/GameClient/Entities/BaseWeapon.h:56
↓ 1 callers
Method
getNextPlayerInfoPanel
Source/Features/Common/InWorldPanels.h:37
↓ 1 callers
Method
getOriginalOnRenderStart
Source/Hooks/ViewRenderHook.h:19
↓ 1 callers
Method
getRemainingFlashBangTime
Source/GameClient/Entities/PlayerPawn.h:144
↓ 1 callers
Method
getString
Source/GameClient/FileNameSymbolTable.h:21
↓ 1 callers
Method
getTimeAlive
Source/Features/Sound/Details/PlayedSound.h:11
↓ 1 callers
Method
getTimeToDefuseEnd
Source/GameClient/Entities/PlantedC4.h:49
↓ 1 callers
Method
getUiScaleFactor
Source/GameClient/Panorama/TopLevelWindow.h:20
↓ 1 callers
Method
getVmtFinderParams
Source/Platform/Linux/LinuxDynamicLibrary.h:57
↓ 1 callers
Method
getVmtSection
Source/Platform/Linux/LinuxDynamicLibrary.h:52
↓ 1 callers
Method
glowEntity
Source/OutlineGlow/GlowSceneObjectContext.h:50
↓ 1 callers
Method
glowProperty
Source/GameClient/Entities/BaseModelEntity.h:31
↓ 1 callers
Method
hasC4BeingDefused
Source/Features/Hud/DefusingAlert/DefusingAlertContext.h:49
↓ 1 callers
Method
hasCarriedHostage
Source/GameClient/Entities/HostageServices.h:18
↓ 1 callers
Method
hasClass
Source/GameClient/Panorama/PanoramaUiPanel.h:119
↓ 1 callers
Method
hasOwnLayoutFile
Source/GameClient/Panorama/PanoramaUiPanel.h:124
↓ 1 callers
Method
hasScheduledRoundRestart
Source/GameClient/Entities/GameRules.h:25
↓ 1 callers
Method
hasSound
Source/Features/Sound/Details/WatchedSounds.h:25
↓ 1 callers
Method
hasTickingC4
Source/Features/Hud/BombTimer/BombTimerContext.h:21
↓ 1 callers
Method
height
Source/GameClient/Panorama/PanelStylePropertyFactory.h:71
↓ 1 callers
Function
hexCharsToByte
Source/Utils/HexChars.h:23
↓ 1 callers
Method
hide
Source/GameClient/Hud/BombStatus/BombStatusPanel.h:16
↓ 1 callers
Method
hideUnusedPanels
Source/Features/Common/InWorldPanels.h:57
↓ 1 callers
Method
hookPreviewPlayersSceneObjectUpdaters
Source/Features/Visuals/ModelGlow/Preview/PlayerModelGlowPreview.h:59
↓ 1 callers
Method
hudTeamCounter
Source/GameClient/Hud/Hud.h:39
↓ 1 callers
Method
imageShadow
Source/GameClient/Panorama/PanelStylePropertyFactory.h:85
↓ 1 callers
Method
index
Source/CS2/Classes/EntitySystem/CEntityHandle.h:11
↓ 1 callers
Method
indexOfFirstNonWildcardChar
Source/MemorySearch/BytePattern.h:26
↓ 1 callers
Method
indexOfLastNonWildcardChar
Source/MemorySearch/BytePattern.h:33
↓ 1 callers
Method
initCompleteContextFromGameThread
Source/GlobalContext/GlobalContext.h:80
↓ 1 callers
Method
initialize
Source/Utils/ManuallyDestructible.h:17
↓ 1 callers
Method
install
Source/Hooks/ViewRenderHook.h:35
↓ 1 callers
Method
invisiblePanel
Source/GameClient/Hud/BombStatus/BombStatusPanelContext.h:22
↓ 1 callers
Method
isAlive
Source/Features/Sound/Details/PlayedSound.h:18
↓ 1 callers
Method
isBeingDefused
Source/GameClient/Entities/PlantedC4.h:39
↓ 1 callers
Method
isCarryingC4
Source/GameClient/Entities/PlayerPawn.h:134
↓ 1 callers
Method
isComplete
Source/GlobalContext/GlobalContext.h:75
↓ 1 callers
Method
isDefusing
Source/GameClient/Entities/PlayerPawn.h:119
↓ 1 callers
Method
isGlowing
Source/GameClient/Entities/GlowProperty.h:15
↓ 1 callers
Method
isInitialized
Source/Utils/ManuallyDestructible.h:42
↓ 1 callers
Method
isInstalled
Source/Vmt/VmtSwapper.h:20
↓ 1 callers
Method
isLocalPlayerKiller
Source/GameClient/Hud/DeathNotice.h:20
↓ 1 callers
Method
isModelEntity
Source/GameClient/Entities/EntityClassifier.h:37
↓ 1 callers
Method
isPickingUpHostage
Source/GameClient/Entities/PlayerPawn.h:114
↓ 1 callers
Method
isPreviewPlayerSetCT
Source/Features/Visuals/ModelGlow/Preview/PlayerModelGlowPreview.h:38
↓ 1 callers
Method
isPreviewPlayerSetTT
Source/Features/Visuals/ModelGlow/Preview/PlayerModelGlowPreview.h:28
↓ 1 callers
Method
isRescuingHostage
Source/GameClient/Entities/PlayerPawn.h:129
↓ 1 callers
Method
isRoundOver
Source/GameClient/Entities/GameRules.h:40
↓ 1 callers
Method
isSniperRifle
Source/GameClient/Entities/BaseWeapon.h:40
↓ 1 callers
Method
isUsingSniperRifle
Source/GameClient/Entities/PlayerPawn.h:173
↓ 1 callers
Method
isValidGlowSceneObject
Source/OutlineGlow/GlowSceneObject.h:38
↓ 1 callers
Method
localPlayerBulletInaccuracy
Source/HookContext/HookContext.h:255
↓ 1 callers
Method
localPlayerTeamNumber
Source/Features/Hud/PostRoundTimer/PostRoundTimerContext.h:52
↓ 1 callers
Method
makeComplete
Source/GlobalContext/DeferredCompleteObject.h:39
↓ 1 callers
Method
margin
Source/GameClient/Panorama/PanelStylePropertyFactory.h:225
↓ 1 callers
Method
markAsJustSpawned
Source/GameClient/Hud/DeathNotice.h:38
↓ 1 callers
Method
markPanelActive
Source/Features/Common/InWorldPanelListEntry.h:20
↓ 1 callers
Method
markPanelInactive
Source/Features/Common/InWorldPanelListEntry.h:25
↓ 1 callers
Method
markReferenced
Source/OutlineGlow/GlowSceneObjectPointer.h:32
↓ 1 callers
Method
memAlloc
Source/GameClient/DLLs/Tier0Dll.h:28
↓ 1 callers
Method
mixBlendMode
Source/GameClient/Panorama/PanelStylePropertyFactory.h:242
↓ 1 callers
Method
modelGlowPreviewPanel
Source/UI/Panorama/PanoramaGUI.h:174
↓ 1 callers
Method
nextSibling
Source/GameClient/GameSceneNode.h:42
↓ 1 callers
Method
onSelectionChanged
Source/UI/Panorama/OnOffDropdownSelectionChangeHandler.h:12
↓ 1 callers
Method
originalGetViewmodelFov
Source/Hooks/ClientModeHooks.h:20
↓ 1 callers
Method
owner
Source/GameClient/GameSceneNode.h:24
↓ 1 callers
Method
panelExists
Source/GameClient/Panorama/PanelHandle.h:33
↓ 1 callers
Method
parseFloat
Source/Utils/StringParser.h:60
↓ 1 callers
Method
peepEvents
Source/SDL/SdlDll.h:13
↓ 1 callers
Method
peepEventsPointer
Source/MemoryPatterns/Linux/SdlPatternsLinux.h:10
↓ 1 callers
Method
performFileOperation
Source/Config/Config.h:101
↓ 1 callers
Method
position
Source/GameClient/Panorama/PanelStylePropertyFactory.h:104
↓ 1 callers
Method
postRoundTimer
Source/GameClient/Hud/BombStatus/BombStatusPanelManagerContext.h:20
↓ 1 callers
Method
registerSliderValueChangedHandler
Source/UI/Panorama/Tabs/VisualsTab/HueSlider.h:33
↓ 1 callers
Method
registerTextEntrySubmitHandler
Source/UI/Panorama/Tabs/VisualsTab/HueSlider.h:43
↓ 1 callers
Method
removeSpawnProtectionEffect
Source/GameClient/Entities/BaseEntity.h:125
↓ 1 callers
Method
removeSpawnProtectionEffectRecursively
Source/GameClient/Entities/BaseEntity.h:138
↓ 1 callers
Method
removeUnreferencedObjects
Source/OutlineGlow/GlowSceneObjects.h:26
↓ 1 callers
Method
resetBombStatusVisibility
Source/GameClient/Hud/HudContext.h:47
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