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Functions3,911 in github.com/danielkrupinski/GOESP

MethodPopID
GOESP/imgui/imgui.cpp:7029
MethodPopItemFlag
GOESP/imgui/imgui.cpp:6519
MethodPopItemWidth
GOESP/imgui/imgui.cpp:7541
MethodPopStyleColor
GOESP/imgui/imgui.cpp:2476
MethodPopStyleVar
GOESP/imgui/imgui.cpp:2559
MethodPopTextWrapPos
GOESP/imgui/imgui.cpp:6556
MethodPrimQuadUV
GOESP/imgui/imgui_draw.cpp:675
MethodPrimRect
Fully unrolled with inline call to keep our debug builds decently fast.
GOESP/imgui/imgui_draw.cpp:645
MethodPrimUnreserve
Release the a number of reserved vertices/indices from the end of the last reservation made with PrimReserve().
GOESP/imgui/imgui_draw.cpp:634
MethodPrimWriteIdx
GOESP/imgui/imgui.h:2427
MethodPrimWriteVtx
GOESP/imgui/imgui.h:2426
MethodProgressBar
size_arg (for each axis) < 0.0f: align to end, 0.0f: auto, > 0.0f: specified size
GOESP/imgui/imgui_widgets.cpp:1233
FunctionProject
* * @Function: * Project * * @Description: * Computes the projection of vector given by (v2-v1) along the * current projection
GOESP/freetype/src/truetype/ttinterp.c:2467
FunctionProject_x
* * @Function: * Project_x * * @Description: * Computes the projection of the vector given by (v2-v1) along the * horizontal a
GOESP/freetype/src/truetype/ttinterp.c:2525
FunctionProject_y
* * @Function: * Project_y * * @Description: * Computes the projection of the vector given by (v2-v1) along the * vertical axi
GOESP/freetype/src/truetype/ttinterp.c:2555
MethodProjectileData
GOESP/GameData.cpp:379
MethodPushAllowKeyboardFocus
FIXME: Look into renaming this once we have settled the new Focus/Activation/TabStop system.
GOESP/imgui/imgui.cpp:6529
MethodPushButtonRepeat
GOESP/imgui/imgui.cpp:6539
MethodPushClipRect
Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushC
GOESP/imgui/imgui_draw.cpp:560
MethodPushClipRectFullScreen
GOESP/imgui/imgui_draw.cpp:579
MethodPushColumnClipRect
GOESP/imgui/imgui_tables.cpp:3691
MethodPushColumnsBackground
Get into the columns background draw command (which is generally the same draw command as before we called BeginColumns)
GOESP/imgui/imgui_tables.cpp:3703
MethodPushFocusScope
GOESP/imgui/imgui.cpp:6919
MethodPushFont
GOESP/imgui/imgui.cpp:6487
MethodPushID
GOESP/imgui/imgui.cpp:6975
MethodPushItemFlag
GOESP/imgui/imgui.cpp:6505
MethodPushItemWidth
FIXME: Remove the == 0.0f behavior?
GOESP/imgui/imgui.cpp:7517
MethodPushMultiItemsWidths
GOESP/imgui/imgui.cpp:7526
MethodPushOverrideID
Push a given id value ignoring the ID stack as a seed.
GOESP/imgui/imgui.cpp:7008
MethodPushStyleColor
FIXME: This may incur a round-trip (if the end user got their data from a float4) but eventually we aim to store the in-flight colors as ImU32
GOESP/imgui/imgui.cpp:2456
MethodPushStyleVar
GOESP/imgui/imgui.cpp:2531
MethodPushTextWrapPos
GOESP/imgui/imgui.cpp:6549
MethodRadioButton
GOESP/imgui/imgui_widgets.cpp:1170
MethodRay
GOESP/SDK/EngineTrace.h:11
FunctionRead255UShort
GOESP/freetype/src/sfnt/sfwoff2.c:124
FunctionReadBase128
GOESP/freetype/src/sfnt/sfwoff2.c:171
FunctionRead_CVT
GOESP/freetype/src/truetype/ttinterp.c:1559
FunctionRead_CVT_Stretched
GOESP/freetype/src/truetype/ttinterp.c:1567
FunctionRect
We don't use g.FontSize because the window may be != g.CurrentWidow.
GOESP/imgui/imgui_internal.h:1845
FunctionRemove
GOESP/imgui/imgui_internal.h:589
MethodRemoveContextHook
Deferred removal, avoiding issue with changing vector while iterating it
GOESP/imgui/imgui.cpp:3412
MethodRender
GOESP/imgui/imgui.cpp:4441
MethodRenderArrow
Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed stat
GOESP/imgui/imgui_draw.cpp:3693
MethodRenderArrowPointingAt
Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
GOESP/imgui/imgui_draw.cpp:3766
MethodRenderBullet
GOESP/imgui/imgui_draw.cpp:3724
MethodRenderCheckMark
GOESP/imgui/imgui_draw.cpp:3729
MethodRenderColorRectWithAlphaCheckerboard
Helper for ColorPicker4() NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Call
GOESP/imgui/imgui_draw.cpp:3867
MethodRenderFrame
Render a rectangle shaped with optional rounding and borders
GOESP/imgui/imgui.cpp:2828
MethodRenderFrameBorder
GOESP/imgui/imgui.cpp:2841
MethodRenderMouseCursor
GOESP/imgui/imgui_draw.cpp:3744
MethodRenderNavHighlight
GOESP/imgui/imgui.cpp:2853
MethodRenderRectFilledRangeH
FIXME: Cleanup and move code to ImDrawList.
GOESP/imgui/imgui_draw.cpp:3787
MethodRenderRectFilledWithHole
GOESP/imgui/imgui_draw.cpp:3847
MethodRenderText
Internal ImGui functions to render text RenderText***() functions calls ImDrawList::AddText() calls ImBitmapFont::RenderText()
GOESP/imgui/imgui.cpp:2659
MethodRenderTextClipped
GOESP/imgui/imgui.cpp:2731
MethodRenderTextClippedEx
Default clip_rect uses (pos_min,pos_max) Handle clipping on CPU immediately (vs typically let the GPU clip the triangles that are overlapping the clip
GOESP/imgui/imgui.cpp:2703
MethodRenderTextEllipsis
Another overly complex function until we reorganize everything into a nice all-in-one helper. This is made more complex because we have dissociated th
GOESP/imgui/imgui.cpp:2750
MethodRenderTextWrapped
GOESP/imgui/imgui.cpp:2685
MethodRenderWindowDecorations
Draw background and borders Draw and handle scrollbars
GOESP/imgui/imgui.cpp:5490
MethodRenderWindowOuterBorders
GOESP/imgui/imgui.cpp:5464
MethodRenderWindowTitleBarContents
Render title text, collapse button, close button
GOESP/imgui/imgui.cpp:5574
FunctionReserve
GOESP/imgui/imgui_internal.h:591
MethodResetMouseDragDelta
GOESP/imgui/imgui.cpp:4779
MethodRoundScalarWithFormatT
GOESP/imgui/imgui_widgets.cpp:2097
FunctionRound_Down_To_Grid
* * @Function: * Round_Down_To_Grid * * @Description: * Rounds value down to grid after adding engine compensation. * * @Inpu
GOESP/freetype/src/truetype/ttinterp.c:2099
FunctionRound_Super
* * @Function: * Round_Super * * @Description: * Super-rounds value to grid after adding engine compensation. * * @Input:
GOESP/freetype/src/truetype/ttinterp.c:2239
FunctionRound_Super_45
* * @Function: * Round_Super_45 * * @Description: * Super-rounds value to grid after adding engine compensation. * * @Input:
GOESP/freetype/src/truetype/ttinterp.c:2293
FunctionRound_To_Double_Grid
* * @Function: * Round_To_Double_Grid * * @Description: * Rounds value to double grid after adding engine compensation. * * @
GOESP/freetype/src/truetype/ttinterp.c:2188
FunctionRound_To_Grid
* * @Function: * Round_To_Grid * * @Description: * Rounds value to grid after adding engine compensation. * * @Input: *
GOESP/freetype/src/truetype/ttinterp.c:2007
FunctionRound_To_Half_Grid
* * @Function: * Round_To_Half_Grid * * @Description: * Rounds value to half grid after adding engine compensation. * * @Inpu
GOESP/freetype/src/truetype/ttinterp.c:2052
FunctionRound_Up_To_Grid
* * @Function: * Round_Up_To_Grid * * @Description: * Rounds value up to grid after adding engine compensation. * * @Input:
GOESP/freetype/src/truetype/ttinterp.c:2143
FunctionSTBRP__CDECL rect_height_compare
[DEAR IMGUI] Added STBRP__CDECL
GOESP/imgui/imstb_rectpack.h:533
FunctionSTBRP__CDECL rect_original_order
[DEAR IMGUI] Added STBRP__CDECL
GOESP/imgui/imstb_rectpack.h:545
FunctionSTB_TEXTEDIT_MOVEWORDLEFT_IMPL
GOESP/imgui/imgui_widgets.cpp:3601
FunctionSTB_TEXTEDIT_MOVEWORDRIGHT_IMPL
GOESP/imgui/imgui_widgets.cpp:3604
MethodSameLine
Gets back to previous line and continue with horizontal layout offset_from_start_x == 0 : follow right after previous item offset_from_start_x != 0 :
GOESP/imgui/imgui.cpp:7409
MethodSaveIniSettingsToDisk
GOESP/imgui/imgui.cpp:10426
MethodSaveIniSettingsToMemory
Call registered handlers (e.g. SettingsHandlerWindow_WriteAll() + custom handlers) to write their stuff into a text buffer
GOESP/imgui/imgui.cpp:10443
MethodSaw
GOESP/imgui/imgui_demo.cpp:1601
MethodScaleAllSizes
To scale your entire UI (e.g. if you want your app to use High DPI or generally be DPI aware) you may use this helper function. Scaling the fonts is d
GOESP/imgui/imgui.cpp:1023
MethodScaleClipRects
Helper to scale the ClipRect field of each ImDrawCmd. Use if your final output buffer is at a different scale than draw_data->DisplaySize, or if there
GOESP/imgui/imgui_draw.cpp:1804
MethodScaleRatioFromValueT
GOESP/imgui/imgui_widgets.cpp:2578
MethodScaleValueFromRatioT
GOESP/imgui/imgui_widgets.cpp:2634
MethodScrollToBringRectIntoView
Scroll to keep newly navigated item fully into view
GOESP/imgui/imgui.cpp:7813
MethodScrollbar
GOESP/imgui/imgui_widgets.cpp:867
MethodScrollbarEx
Vertical/Horizontal scrollbar The entire piece of code below is rather confusing because: - We handle absolute seeking (when first clicking outside th
GOESP/imgui/imgui_widgets.cpp:902
FunctionSelectAll
GOESP/imgui/imgui_internal.h:995
MethodSelectable
Tip: pass a non-visible label (e.g. "##hello") then you can use the space to draw other text or image. But you need to make sure the ID is unique, e.g
GOESP/imgui/imgui_widgets.cpp:6002
MethodSeparator
GOESP/imgui/imgui_widgets.cpp:1412
MethodSeparatorEx
Horizontal/vertical separating line
GOESP/imgui/imgui_widgets.cpp:1352
MethodSetActiveID
GOESP/imgui/imgui.cpp:3043
FunctionSetAllBits
GOESP/imgui/imgui_internal.h:499
MethodSetAllInt
GOESP/imgui/imgui.cpp:2007
MethodSetAllocatorFunctions
GOESP/imgui/imgui.cpp:3367
MethodSetAllocatorFunctions
GOESP/imgui/imgui_freetype.cpp:764
FunctionSetBitRange
GOESP/imgui/imgui_internal.h:503
MethodSetBool
GOESP/imgui/imgui.cpp:1980
MethodSetClipboardText
GOESP/imgui/imgui.cpp:3339
FunctionSetClipboardTextFn_DefaultImpl
GOESP/imgui/imgui.cpp:10619
MethodSetColorEditOptions
Initialize/override default color options
GOESP/imgui/imgui_widgets.cpp:5404
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