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Functions3,911 in github.com/danielkrupinski/GOESP

MethodImGuiTableColumn
GOESP/imgui/imgui_internal.h:2008
MethodImGuiTableColumnSettings
GOESP/imgui/imgui_internal.h:2160
MethodImGuiTableColumnSortSpecs
GOESP/imgui/imgui.h:1966
MethodImGuiTableSettings
GOESP/imgui/imgui_internal.h:2182
MethodImGuiTableSortSpecs
GOESP/imgui/imgui.h:1979
MethodImGuiTextBuffer
GOESP/imgui/imgui.h:2036
MethodImGuiTextFilter
Helper: Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]"
GOESP/imgui/imgui.cpp:2018
MethodImGuiTextRange
GOESP/imgui/imgui.h:2019
MethodImGuiViewport
GOESP/imgui/imgui.h:2746
MethodImGuiViewportP
GOESP/imgui/imgui_internal.h:1186
MethodImGuiWindow
ImGuiWindow is mostly a dumb struct. It merely has a constructor and a few helper methods
GOESP/imgui/imgui.cpp:2890
MethodImGuiWindowSettings
GOESP/imgui/imgui_internal.h:1208
FunctionImGui_CreateTextureRGBA
GOESP/imgui/imgui_impl_opengl3.cpp:495
FunctionImGui_DestroyTexture
GOESP/imgui/imgui_impl_opengl3.cpp:514
FunctionImGui_ImplOpenGL3_Shutdown
GOESP/imgui/imgui_impl_opengl3.cpp:136
FunctionImGui_ImplSDL2_GetClipboardText
GOESP/imgui/imgui_impl_sdl.cpp:66
FunctionImGui_ImplSDL2_InitForD3D
GOESP/imgui/imgui_impl_sdl.cpp:186
FunctionImGui_ImplSDL2_InitForMetal
GOESP/imgui/imgui_impl_sdl.cpp:194
FunctionImGui_ImplSDL2_InitForVulkan
GOESP/imgui/imgui_impl_sdl.cpp:178
FunctionImGui_ImplSDL2_SetClipboardText
GOESP/imgui/imgui_impl_sdl.cpp:74
FunctionImGui_ImplSDL2_Shutdown
GOESP/imgui/imgui_impl_sdl.cpp:199
FunctionImGui_ImplWin32_EnableDpiAwareness
Helper function to enable DPI awareness without setting up a manifest
GOESP/imgui/imgui_impl_win32.cpp:341
FunctionImGui_ImplWin32_GetDpiScaleForHwnd
GOESP/imgui/imgui_impl_win32.cpp:392
FunctionImHash
GOESP/imgui/imgui_internal.h:269
FunctionImInvLength
GOESP/imgui/imgui_internal.h:397
FunctionImPool
GOESP/imgui/imgui_internal.h:580
FunctionImSign
GOESP/imgui/imgui_internal.h:375
MethodImSpan
Constructors, destructor
GOESP/imgui/imgui_internal.h:527
MethodImSpanAllocator
GOESP/imgui/imgui_internal.h:559
FunctionImStricmp
Consider using _stricmp/_strnicmp under Windows or strcasecmp/strncasecmp. We don't actually use either ImStricmp/ImStrnicmp in the codebase any more.
GOESP/imgui/imgui.cpp:1294
FunctionImStrlenW
GOESP/imgui/imgui.cpp:1344
FunctionImStrnicmp
GOESP/imgui/imgui.cpp:1301
MethodImVec1
GOESP/imgui/imgui_internal.h:423
MethodImVec2
GOESP/imgui/imgui.h:233
MethodImVec2ih
GOESP/imgui/imgui_internal.h:431
MethodImVec4
GOESP/imgui/imgui.h:246
MethodImVector
Constructors, destructor
GOESP/imgui/imgui.h:1647
MethodImage
GOESP/imgui/imgui_widgets.cpp:993
MethodImageButton
frame_padding < 0: uses FramePadding from style (default) frame_padding = 0: no framing frame_padding > 0: set framing size
GOESP/imgui/imgui_widgets.cpp:1048
MethodImageButtonEx
ImageButton() is flawed as 'id' is always derived from 'texture_id' (see #2464 #1390) We provide this internal helper to write your own variant while
GOESP/imgui/imgui_widgets.cpp:1019
FunctionImeSetInputScreenPosFn_DefaultImpl
GOESP/imgui/imgui.cpp:10721
MethodIndent
GOESP/imgui/imgui.cpp:7492
MethodInfernoData
GOESP/GameData.cpp:757
MethodInitialize
GOESP/imgui/imgui.cpp:4105
MethodInputDouble
GOESP/imgui/imgui_widgets.cpp:3486
MethodInputFloat
GOESP/imgui/imgui_widgets.cpp:3443
MethodInputFloat2
GOESP/imgui/imgui_widgets.cpp:3449
MethodInputFloat3
GOESP/imgui/imgui_widgets.cpp:3454
MethodInputFloat4
GOESP/imgui/imgui_widgets.cpp:3459
MethodInputInt
GOESP/imgui/imgui_widgets.cpp:3464
MethodInputInt2
GOESP/imgui/imgui_widgets.cpp:3471
MethodInputInt3
GOESP/imgui/imgui_widgets.cpp:3476
MethodInputInt4
GOESP/imgui/imgui_widgets.cpp:3481
MethodInputScalar
Note: p_data, p_step, p_step_fast are _pointers_ to a memory address holding the data. For an Input widget, p_step and p_step_fast are optional. Read
GOESP/imgui/imgui_widgets.cpp:3336
MethodInputScalarN
GOESP/imgui/imgui_widgets.cpp:3408
MethodInputText
GOESP/imgui/imgui_widgets.cpp:3501
MethodInputTextEx
Edit a string of text - buf_size account for the zero-terminator, so a buf_size of 6 can hold "Hello" but not "Hello!". This is so we can easily call
GOESP/imgui/imgui_widgets.cpp:3855
MethodInputTextMultiline
GOESP/imgui/imgui_widgets.cpp:3507
MethodInputTextWithHint
GOESP/imgui/imgui_widgets.cpp:3512
MethodInvisibleButton
Tip: use ImGui::PushID()/PopID() to push indices or pointers in the ID stack. Then you can keep 'str_id' empty or the same for all your buttons (inste
GOESP/imgui/imgui_widgets.cpp:726
MethodIsAnyItemActive
GOESP/imgui/imgui.cpp:4881
MethodIsAnyItemFocused
GOESP/imgui/imgui.cpp:4887
MethodIsAnyItemHovered
GOESP/imgui/imgui.cpp:4875
MethodIsAnyMouseDown
GOESP/imgui/imgui.cpp:4754
MethodIsClippedEx
GOESP/imgui/imgui.cpp:3228
MethodIsDelivery
GOESP/imgui/imgui.h:1955
MethodIsDragDropPayloadBeingAccepted
GOESP/imgui/imgui.cpp:9917
FunctionIsInverted
GOESP/imgui/imgui_internal.h:470
MethodIsItemActivated
GOESP/imgui/imgui.cpp:4818
MethodIsItemActive
GOESP/imgui/imgui.cpp:4807
MethodIsItemClicked
Important: this can be useful but it is NOT equivalent to the behavior of e.g.Button()! Most widgets have specific reactions based on mouse-up/down st
GOESP/imgui/imgui.cpp:4858
MethodIsItemDeactivated
GOESP/imgui/imgui.cpp:4830
MethodIsItemDeactivatedAfterEdit
GOESP/imgui/imgui.cpp:4839
MethodIsItemEdited
GOESP/imgui/imgui.cpp:4899
MethodIsItemFocused
== GetItemID() == GetFocusID()
GOESP/imgui/imgui.cpp:4846
MethodIsItemHovered
This is roughly matching the behavior of internal-facing ItemHoverable() - we allow hovering to be true when ActiveId==window->MoveID, so that clickin
GOESP/imgui/imgui.cpp:3143
MethodIsItemToggledOpen
GOESP/imgui/imgui.cpp:4863
MethodIsItemToggledSelection
GOESP/imgui/imgui.cpp:4869
MethodIsItemVisible
GOESP/imgui/imgui.cpp:4893
MethodIsKeyDown
Note that dear imgui doesn't know the semantic of each entry of io.KeysDown[]! Use your own indices/enums according to how your backend/engine stored
GOESP/imgui/imgui.cpp:4610
MethodIsKeyPressed
GOESP/imgui/imgui.cpp:4647
MethodIsKeyReleased
GOESP/imgui/imgui.cpp:4661
MethodIsMouseClicked
GOESP/imgui/imgui.cpp:4676
MethodIsMouseDoubleClicked
GOESP/imgui/imgui.cpp:4701
MethodIsMouseDown
GOESP/imgui/imgui.cpp:4669
MethodIsMouseDragPastThreshold
Return if a mouse click/drag went past the given threshold. Valid to call during the MouseReleased frame. [Internal] This doesn't test if the button i
GOESP/imgui/imgui.cpp:4710
MethodIsMouseDragging
GOESP/imgui/imgui.cpp:4719
MethodIsMouseHoveringRect
Test if mouse cursor is hovering given rectangle NB- Rectangle is clipped by our current clip setting NB- Expand the rectangle to be generous on impre
GOESP/imgui/imgui.cpp:4585
MethodIsMousePosValid
We typically use ImVec2(-FLT_MAX,-FLT_MAX) to denote an invalid mouse position.
GOESP/imgui/imgui.cpp:4744
MethodIsMouseReleased
GOESP/imgui/imgui.cpp:4694
MethodIsPopupOpen
Supported flags: ImGuiPopupFlags_AnyPopupId, ImGuiPopupFlags_AnyPopupLevel
GOESP/imgui/imgui.cpp:8025
MethodIsPreview
GOESP/imgui/imgui.h:1954
MethodIsRectVisible
GOESP/imgui/imgui.cpp:7054
MethodIsWindowAbove
GOESP/imgui/imgui.cpp:6576
MethodIsWindowAppearing
GOESP/imgui/imgui.cpp:6787
MethodIsWindowChildOf
GOESP/imgui/imgui.cpp:6563
MethodIsWindowCollapsed
GOESP/imgui/imgui.cpp:6781
MethodIsWindowFocused
GOESP/imgui/imgui.cpp:6629
MethodIsWindowHovered
GOESP/imgui/imgui.cpp:6590
MethodIsWindowNavFocusable
Can we focus this window with CTRL+TAB (or PadMenu + PadFocusPrev/PadFocusNext) Note that NoNavFocus makes the window not reachable with CTRL+TAB but
GOESP/imgui/imgui.cpp:6653
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