(self, scene, show_root=False)
| 47 | self.reflectivity = reflectivity |
| 48 | |
| 49 | def render(self, scene, show_root=False): |
| 50 | """ |
| 51 | """ |
| 52 | vis = self.vis |
| 53 | for node in LevelOrderIter(scene.root): |
| 54 | if node == scene.root: |
| 55 | continue |
| 56 | self.add_node(node) |
| 57 | |
| 58 | def add_node(self, node): |
| 59 | # Using a dot here as a quick fix to _avoid_ Meshcat automatically |