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Functions598 in github.com/dalerank/imspinner

↓ 1 callersFunctionSpinnerRingSynchronous
imspinner.h:2677
↓ 1 callersFunctionSpinnerRingSynchronous
cimspinner.cpp:1201
↓ 1 callersFunctionSpinnerRingWatermarks
imspinner.h:2720
↓ 1 callersFunctionSpinnerRingWatermarks
cimspinner.cpp:1213
↓ 1 callersFunctionSpinnerRotateGear
imspinner.h:2473
↓ 1 callersFunctionSpinnerRotateGear
cimspinner.cpp:1129
↓ 1 callersFunctionSpinnerRotateGooeyBalls
cimspinner.cpp:958
↓ 1 callersFunctionSpinnerRotateSegments
cimspinner.cpp:1105
↓ 1 callersFunctionSpinnerRotateSegmentsPulsar
cimspinner.cpp:1606
↓ 1 callersFunctionSpinnerRotateShapes
imspinner.h:2138
↓ 1 callersFunctionSpinnerRotateTriangles
imspinner.h:2116
↓ 1 callersFunctionSpinnerRotateTriangles
cimspinner.cpp:988
↓ 1 callersFunctionSpinnerRotateWheel
imspinner.h:2501
↓ 1 callersFunctionSpinnerRotateWheel
cimspinner.cpp:1141
↓ 1 callersFunctionSpinnerRotatedAtom
cimspinner.cpp:1225
↓ 1 callersFunctionSpinnerRotatingHeart
This function draws a rotating heart spinner.
imspinner.h:356
↓ 1 callersFunctionSpinnerRotatingHeart
cimspinner.cpp:64
↓ 1 callersFunctionSpinnerScaleBlocks
cimspinner.cpp:1360
↓ 1 callersFunctionSpinnerScaleSquares
imspinner.h:3003
↓ 1 callersFunctionSpinnerSevenMarch
Seven march: two "7"-shaped tiles (one is the other point-reflected) that shuffle around one another - marching up, shifting right, and rotating -90 d
imspinner_shapes.h:776
↓ 1 callersFunctionSpinnerSevenSegments
imspinner.h:1303
↓ 1 callersFunctionSpinnerSevenSegments
cimspinner.cpp:661
↓ 1 callersFunctionSpinnerShuffleBars
Shuffle bars: the 60x60 box reads as a solid square split into three 20px bands. Two interlocking combs (::before = top bar + two middle squares, ::af
imspinner_shapes.h:1270
↓ 1 callersFunctionSpinnerSimpleArcFade
imspinner.h:1172
↓ 1 callersFunctionSpinnerSimpleArcFade
cimspinner.cpp:613
↓ 1 callersFunctionSpinnerSinSquares
cimspinner.cpp:1009
↓ 1 callersFunctionSpinnerSineArcs
imspinner.h:3159
↓ 1 callersFunctionSpinnerSineArcs
cimspinner.cpp:1498
↓ 1 callersFunctionSpinnerSkewSquare
Skew square: two triangular halves (one is the other point-reflected) form a square, split and fly to opposite corners, return, then the whole thing s
imspinner_shapes.h:354
↓ 1 callersFunctionSpinnerSkewSquares
imspinner_shapes.h:1092
↓ 1 callersFunctionSpinnerSolarArcs
imspinner.h:1779
↓ 1 callersFunctionSpinnerSolarArcs
cimspinner.cpp:817
↓ 1 callersFunctionSpinnerSolarBalls
imspinner.h:1746
↓ 1 callersFunctionSpinnerSolarBalls
cimspinner.cpp:793
↓ 1 callersFunctionSpinnerSolarScaleBalls
imspinner.h:1765
↓ 1 callersFunctionSpinnerSolarScaleBalls
cimspinner.cpp:805
↓ 1 callersFunctionSpinnerSpinBars
Spin bars: three vertical bars that spread apart as the box widens (45 -> 65px), quarter-turn together, then pack back into a near-solid square - a qu
imspinner_shapes.h:1517
↓ 1 callersFunctionSpinnerSpiral
imspinner.h:2873
↓ 1 callersFunctionSpinnerSpiral
cimspinner.cpp:1261
↓ 1 callersFunctionSpinnerSpiralEye
imspinner.h:2893
↓ 1 callersFunctionSpinnerSpiralEye
cimspinner.cpp:1273
↓ 1 callersFunctionSpinnerSplineAng
imspinner.h:3355
↓ 1 callersFunctionSpinnerSplineAng
cimspinner.cpp:1618
↓ 1 callersFunctionSpinnerSplitSquare
Split square: two same-colour halves (one is the other point-reflected and time-reversed) slide vertically and morph their clip shape. In the static p
imspinner_shapes.h:263
↓ 1 callersFunctionSpinnerSquareLoading
imspinner.h:1470
↓ 1 callersFunctionSpinnerSquareLoading
cimspinner.cpp:697
↓ 1 callersFunctionSpinnerSquareRandomDots
cimspinner.cpp:1351
↓ 1 callersFunctionSpinnerSquareSpins
imspinner.h:796
↓ 1 callersFunctionSpinnerSquareSpins
cimspinner.cpp:376
↓ 1 callersFunctionSpinnerSquareStrokeFade
imspinner.h:1209
↓ 1 callersFunctionSpinnerSquareStrokeFade
cimspinner.cpp:625
↓ 1 callersFunctionSpinnerSquareStrokeFill
imspinner.h:1384
↓ 1 callersFunctionSpinnerSquareStrokeFill
cimspinner.cpp:673
↓ 1 callersFunctionSpinnerSquareStrokeLoading
imspinner.h:1430
↓ 1 callersFunctionSpinnerSquareStrokeLoading
cimspinner.cpp:685
↓ 1 callersFunctionSpinnerSquishSquare
imspinner.h:3029
↓ 1 callersFunctionSpinnerStretchSquares
Stretch squares: two overlapping squares (one anchored to its left edge, one to its right) slide apart along a diagonal - one up-right, the other down
imspinner_shapes.h:1162
↓ 1 callersFunctionSpinnerSurroundedIndicator
imspinner.h:2260
↓ 1 callersFunctionSpinnerSurroundedIndicator
cimspinner.cpp:1045
↓ 1 callersFunctionSpinnerTextBlur
Random letter blur, an approximation of the CSS l33: single letters flicker out of focus (a text-shadow blur) one at a time during the middle of the c
imspinner_text.h:1294
↓ 1 callersFunctionSpinnerTextBounce
Bouncing letters, a port of the CSS l11: two stacked copies masked to alternating characters move in opposite directions; a wild cubic-bezier(.5,220,.
imspinner_text.h:364
↓ 1 callersFunctionSpinnerTextCascade
Cascading letters, a port of the CSS l17: letters drop in from above one by one (left to right) over 0..40%, hold the whole word 40..60%, then fall ou
imspinner_text.h:597
↓ 1 callersFunctionSpinnerTextColorCycle
Color-cycling text, a port of the CSS l10: linear-gradient of 4 solid blocks (base, olive, crimson, teal), each one text-width wide, scrolled under ba
imspinner_text.h:320
↓ 1 callersFunctionSpinnerTextColorful
Per-letter color blink, a port of the CSS l16. The CSS uses letter-spacing + 9 shifted text-shadows so every character is an independent shadow that c
imspinner_text.h:536
↓ 1 callersFunctionSpinnerTextConveyor
Conveyor letters, a port of the CSS l18 (the horizontal twin of the cascade): letters slide in from the right one by one (left to right) over 0..40%,
imspinner_text.h:644
↓ 1 callersFunctionSpinnerTextDecode
Decode/encode glitch, an approximation of the CSS l39: letters are progressively replaced by symbols left to right, then back (steps(11) alternate), l
imspinner_text.h:1556
↓ 1 callersFunctionSpinnerTextDropout
Character dropout glitch, a port of the CSS l34: individual characters blink out (become spaces) at scheduled times, so the word flickers with missing
imspinner_text.h:1353
↓ 1 callersFunctionSpinnerTextFade
Pulsing text loader, a port of the CSS: .loader:before { content:"Loading..." } @keyframes l1 { to { opacity: 0 } } /* 1s linear infinite alternate
imspinner_text.h:24
↓ 1 callersFunctionSpinnerTextFlip
3D-ish flip, an approximation of the CSS l26: the word flips over X, then over Y, then scales to -1, returning to identity. True perspective isn't ava
imspinner_text.h:985
↓ 1 callersFunctionSpinnerTextGlitch
RGB-split glitch, an approximation of the CSS l32: three text copies (red/green/blue) with tiny offsets; the wild cubic-bezier amplifies them into a c
imspinner_text.h:1260
↓ 1 callersFunctionSpinnerTextReveal
Sequential fade reveal, a port of the CSS l19: letters fade in one by one (left to right) over 0..40%, hold the whole word 40..60%, then fade out one
imspinner_text.h:691
↓ 1 callersFunctionSpinnerTextRoll
Rolling letters, a port of the CSS l15: alternating characters roll vertically by one line-height in opposite directions (a copy rolls out while an id
imspinner_text.h:493
↓ 1 callersFunctionSpinnerTextRollWave
Vertical roll wave, an approximation of the CSS l30: alternating letters roll vertically by one line, half a cycle out of phase, so a vertical wave ru
imspinner_text.h:1180
↓ 1 callersFunctionSpinnerTextScramble
Scramble shuffle, a port of the CSS l38: the word snaps between 6 scrambled arrangements of "Loading..." (a slot-machine scramble) over the cycle (ste
imspinner_text.h:1528
↓ 1 callersFunctionSpinnerTextScroll
Scrolling marquee text, a port of the CSS: color: #0000; text-shadow: 0 0 c, 11ch 0 c; overflow: hidden; @keyframes l6 { to { text-shadow: -11ch 0 c,
imspinner_text.h:188
↓ 1 callersFunctionSpinnerTextScrollColors
Multi-color scrolling marquee, a port of the CSS l9: 5 text-shadow copies (base, olive, crimson, teal, base) spaced 11ch apart, shifting left by 11ch
imspinner_text.h:274
↓ 1 callersFunctionSpinnerTextScrollSweep
Scroll + inverting sweep, a port of the CSS l23: the text scrolls left (seamless marquee) while a full-width band sweeps across; inside the band the t
imspinner_text.h:860
↓ 1 callersFunctionSpinnerTextShine
Shine band, a port of the CSS l22: a band (CSS: a 135deg diagonal ~1em stripe) sweeps across the text; inside the band the text is inverted ('bg' over
imspinner_text.h:815
↓ 1 callersFunctionSpinnerTextSpin
Two halves spinning, a port of the CSS l27: the text is split in two; each half rotates a full turn over the first half of its cycle then holds, with
imspinner_text.h:1026
↓ 1 callersFunctionSpinnerTextSpotlight
Scanning spotlight, a port of the CSS l24: a round spotlight (radial gradient) sweeps back and forth across the text (alternate), brightening the lett
imspinner_text.h:907
↓ 1 callersFunctionSpinnerTextSquash
Squash-slice scan, an approximation of the CSS l37: a vertical band (2ch) scans horizontally; inside the band the text is squashed vertically (scaleY
imspinner_text.h:1472
↓ 1 callersFunctionSpinnerTextSweep
Sweeping highlight, a port of the CSS l21: a bar sweeps across the text left to right; inside the bar the text is inverted (drawn in 'bg' over a 'colo
imspinner_text.h:776
↓ 1 callersFunctionSpinnerTextSwirl
Counter-rotating swirl, a port of the CSS l29: alternating characters spin a full turn about the WHOLE word's centre in opposite directions (even +1 t
imspinner_text.h:1134
↓ 1 callersFunctionSpinnerTextUnderline
Text with a growing underline, a port of the CSS: background: linear-gradient(currentColor 0 0) 0 100%/0% 3px no-repeat; @keyframes l2 { to { backgrou
imspinner_text.h:82
↓ 1 callersFunctionSpinnerTextUnderlineDots
Text with a marching dashed underline, a port of the CSS: background: repeating-linear-gradient(90deg,currentColor 0 8%,#0000 0 10%) ... 3px; @keyfram
imspinner_text.h:112
↓ 1 callersFunctionSpinnerTextUnderlineScroll
Fill-then-scroll text, a port of the CSS l14 (two phases over the cycle): 0..80%: text stays put while an underline bar grows 0% -> 100%. 80..100%:
imspinner_text.h:451
↓ 1 callersFunctionSpinnerTextVanish
Letters fly off, a port of the CSS l40: letters float up (-20px) and fade out one by one in a scattered order until the word is gone, then they all dr
imspinner_text.h:1592
↓ 1 callersFunctionSpinnerTextVibrate
Vibrating text, an approximation of the CSS l31: the wild cubic-bezier(.5,-150,.5,150) amplifies tiny per-letter offsets into a fast buzz. Here each l
imspinner_text.h:1221
↓ 1 callersFunctionSpinnerTextWave
Traveling hop wave, a port of the CSS l20: each letter hops up in turn (left to right), one at a time, so a wave runs across the word and repeats. Let
imspinner_text.h:734
↓ 1 callersFunctionSpinnerThickToSin
cimspinner.cpp:352
↓ 1 callersFunctionSpinnerTopup
imspinner.h:905
↓ 1 callersFunctionSpinnerTopup
cimspinner.cpp:469
↓ 1 callersFunctionSpinnerTriDiamond
Tri-diamond: two triangular halves (both pivoting about the bottom centre) morph between an upward triangle and a diamond, while the container flips (
imspinner_shapes.h:451
↓ 1 callersFunctionSpinnerTriPie
Tri-pie: three 120-degree pie wedges that together make a solid disc. They bloom apart into a triangular cluster (the box grows by 8px, each wedge sli
imspinner_shapes.h:1211
↓ 1 callersFunctionSpinnerTrianglesSelector
imspinner.h:2308
↓ 1 callersFunctionSpinnerTrianglesSelector
cimspinner.cpp:1069
↓ 1 callersFunctionSpinnerTrianglesShift
imspinner.h:3187
↓ 1 callersFunctionSpinnerTrianglesShift
cimspinner.cpp:1510
↓ 1 callersFunctionSpinnerTumbleHalfDisc
imspinner_shapes.h:926
↓ 1 callersFunctionSpinnerTumbleSquare
Tumble square: a bar (40x20) with two squares stacked on top (a 40x40 block). The top squares swing +/-180 deg about their bottom corners while the wh
imspinner_shapes.h:398
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