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Functions
5,442 in github.com/dalboris/vpaint
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Functions
5,442
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Types & classes
1,913
Method
EdgeCell
src/Gui/VectorAnimationComplex/EdgeCell.cpp:34
Method
EdgeGeometry
src/Gui/VectorAnimationComplex/EdgeGeometry.cpp:39
Method
EdgeInter
src/Gui/VectorAnimationComplex/Intersection.h:68
Method
EdgeSample
Constructor
src/Gui/VectorAnimationComplex/EdgeSample.h:42
Method
EditCanvasSizeDialog
src/Gui/EditCanvasSizeDialog.cpp:26
Method
EigenSolver
\brief Default constructor. * * The default constructor is useful in cases in which the user intends to * perform decompositions via
src/Third/Eigen/src/Eigenvalues/EigenSolver.h:113
Function
EvalReturnType eval
\returns the matrix or vector obtained by evaluating this expression. * * Notice that in the case of a plain matrix or vector (not an expr
src/Third/Eigen/src/Core/DenseBase.h:364
Method
ExportPngDialog
src/Gui/ExportPngDialog.cpp:30
Method
FaceCell
src/Gui/VectorAnimationComplex/FaceCell.cpp:27
Method
Field
src/Gui/SaveAndLoad.cpp:23
Method
FileVersionConverter
src/Gui/IO/FileVersionConverter.cpp:32
Method
FileVersionConverterDialog
src/Gui/IO/FileVersionConverterDialog.cpp:26
Method
Fitter
the fitting computation must be implemented in derived constructors. the N input points from p[j] to p[j+N-1] (guaranteed to exist) is the local part
src/Gui/VectorAnimationComplex/SculptCurve.h:1724
Method
Flagged
src/Third/Eigen/src/Core/Flagged.h:51
Method
ForceAlignedAccess
src/Third/Eigen/src/Core/ForceAlignedAccess.h:42
Method
FromTwoVectors
src/Third/Eigen/src/Geometry/Quaternion.h:621
Method
FullPivHouseholderQR
\brief Default Constructor. * * The default constructor is useful in cases in which the user intends to * perform decompositions via
src/Third/Eigen/src/QR/FullPivHouseholderQR.h:78
Method
FullPivHouseholderQRMatrixQReturnType
src/Third/Eigen/src/QR/FullPivHouseholderQR.h:555
Method
FullPivLU
src/Third/Eigen/src/LU/FullPivLU.h:394
Function
GLEWAPIENTRY
src/Third/GLEW/glew.c:13509
Method
GLWidget
src/Gui/GLWidget.cpp:30
Method
GLWidget_Camera
initialization: correctly positionned to see a unit cube
src/Gui/GLWidget_Camera.h:40
Method
GLWidget_Camera2D
initialization: correctly positionned to see a unit cube
src/Gui/GLWidget_Camera2D.h:29
Method
GLWidget_Light
default Light
src/Gui/GLWidget_Light.h:28
Method
GLWidget_Material
src/Gui/GLWidget_Material.h:23
Method
GemmParallelInfo
src/Third/Eigen/src/Core/products/Parallelizer.h:76
Method
GeneralProduct
src/Third/Eigen/src/Core/GeneralProduct.h:206
Method
GeneralProduct
src/Third/Eigen/src/Core/GeneralProduct.h:265
Method
GeneralProduct
src/Third/Eigen/src/Core/GeneralProduct.h:336
Method
GeneralProduct
src/Third/Eigen/src/Core/products/GeneralMatrixMatrix.h:391
Method
GeneralizedEigenSolver
\brief Default constructor. * * The default constructor is useful in cases in which the user intends to * perform decompositions via
src/Third/Eigen/src/Eigenvalues/GeneralizedEigenSolver.h:117
Method
GeneralizedSelfAdjointEigenSolver
\brief Default constructor for fixed-size matrices. * * The default constructor is useful in cases in which the user intends to * pe
src/Third/Eigen/src/Eigenvalues/GeneralizedSelfAdjointEigenSolver.h:63
Method
Global
src/Gui/Global.cpp:46
Method
GraphicsArrowItem
src/Gui/AnimatedCycleWidget.cpp:238
Method
GraphicsNodeItem
src/Gui/AnimatedCycleWidget.cpp:44
Method
HalfedgeBase
Constructors
src/Gui/VectorAnimationComplex/HalfedgeBase.h:85
Method
HessenbergDecomposition
\brief Default constructor; the decomposition will be computed later. * * \param [in] size The size of the matrix whose Hessenberg decomp
src/Third/Eigen/src/Eigenvalues/HessenbergDecomposition.h:100
Method
HessenbergDecompositionMatrixHReturnType
\brief Constructor. * * \param[in] hess Hessenberg decomposition */
src/Third/Eigen/src/Eigenvalues/HessenbergDecomposition.h:346
Method
Homogeneous
src/Third/Eigen/src/Geometry/Homogeneous.h:71
Method
HouseholderQR
* \brief Default Constructor. * * The default constructor is useful in cases in which the user intends to * perform decompositions v
src/Third/Eigen/src/QR/HouseholderQR.h:68
Method
HouseholderSequence
\brief Constructor. * \param[in] v %Matrix containing the essential parts of the Householder vectors * \param[in] h Vector con
src/Third/Eigen/src/Householder/HouseholderSequence.h:154
Method
Hyperplane
Default constructor without initialization */
src/Third/Eigen/src/Geometry/Hyperplane.h:53
Method
Hyperplane
Default constructor without initialization */
src/Third/Eigen/src/Eigen2Support/Geometry/Hyperplane.h:47
Method
IOFormat
Default contructor, see class IOFormat for the meaning of the parameters */
src/Third/Eigen/src/Core/IO.h:53
Method
Identity
src/Third/Eigen/src/Geometry/AngleAxis.h:134
Method
Identity
src/Third/Eigen/src/Geometry/Translation.h:145
Method
Identity
\returns a quaternion representing an identity rotation * \sa MatrixBase::Identity() */
src/Third/Eigen/src/Geometry/Quaternion.h:105
Method
Identity
src/Third/Eigen/src/Geometry/Rotation2D.h:114
Method
Identity
* \brief Returns an identity transformation. * \todo In the future this function should be returning a Transform expression. */
src/Third/Eigen/src/Geometry/Transform.h:499
Method
Identity
src/Third/Eigen/src/Core/CwiseNullaryOp.h:682
Method
Identity
\returns a quaternion representing an identity rotation * \sa MatrixBase::Identity() */
src/Third/Eigen/src/Eigen2Support/Geometry/Quaternion.h:133
Method
Identity
src/Third/Eigen/src/Eigen2Support/Geometry/Transform.h:184
Method
IdentityPreconditioner
src/Third/Eigen/src/IterativeLinearSolvers/BasicPreconditioners.h:129
Method
InbetweenCell
src/Gui/VectorAnimationComplex/InbetweenCell.cpp:28
Method
InbetweenEdge
src/Gui/VectorAnimationComplex/InbetweenEdge.cpp:70
Method
InbetweenFace
src/Gui/VectorAnimationComplex/InbetweenFace.cpp:302
Method
InbetweenVertex
Constructor
src/Gui/VectorAnimationComplex/InbetweenVertex.cpp:37
Method
IncompleteLUT
src/Third/Eigen/src/IterativeLinearSolvers/IncompleteLUT.h:108
Method
InconsistentFileNamesDialog
src/Gui/Background/BackgroundWidget.cpp:333
Method
InnerIterator
src/Third/Eigen/src/SparseLU/SparseLU_SupernodalMatrix.h:185
Method
InnerIterator
src/Third/Eigen/src/SparseCore/MappedSparseMatrix.h:121
Method
InnerIterator
src/Third/Eigen/src/SparseCore/SparseVector.h:351
Method
InnerIterator
src/Third/Eigen/src/SparseCore/SparseBlock.h:32
Method
InnerIterator
src/Third/Eigen/src/SparseCore/SparseBlock.h:108
Method
InnerIterator
src/Third/Eigen/src/SparseCore/SparseBlock.h:294
Method
InnerIterator
src/Third/Eigen/src/SparseCore/SparseView.h:62
Method
InnerIterator
src/Third/Eigen/src/SparseCore/SparseMatrix.h:872
Method
InnerIterator
NOTE: we have to prefix Index by "typename Lhs::" to avoid an ICE with VC11
src/Third/Eigen/src/SparseCore/SparseCwiseBinaryOp.h:77
Method
InnerIterator
src/Third/Eigen/src/SparseCore/SparseTranspose.h:40
Method
InnerStride
src/Third/Eigen/src/Core/Stride.h:90
Method
Intersection
src/Gui/VectorAnimationComplex/SculptCurve.h:91
Method
Intersection
src/Gui/VectorAnimationComplex/Intersection.h:43
Method
IterativeSolverBase
Default constructor. */
src/Third/Eigen/src/IterativeLinearSolvers/IterativeSolverBase.h:36
Method
Iterator
Default constructor * \param vec the vector on which we iterate * \param epsilon the minimal value used to prune zero coefficients.
src/Third/Eigen/src/SparseCore/AmbiVector.h:291
Method
JacobiRotation
Default constructor without any initialization. */
src/Third/Eigen/src/Jacobi/Jacobi.h:40
Method
JacobiSVD
\brief Default Constructor. * * The default constructor is useful in cases in which the user intends to * perform decompositions via
src/Third/Eigen/src/SVD/JacobiSVD.h:536
Method
KeyAngleHalfEdge
src/Gui/VectorAnimationComplex/KeyHalfedge.h:64
Method
KeyCell
src/Gui/VectorAnimationComplex/KeyCell.cpp:33
Method
KeyEdge
src/Gui/VectorAnimationComplex/KeyEdge.cpp:39
Method
KeyFace
src/Gui/VectorAnimationComplex/KeyFace.cpp:324
Method
KeyFrame
src/Gui/KeyFrame.h:26
Method
KeyFrameDouble
src/Gui/KeyFrame.h:37
Method
KeyHalfedge
src/Gui/VectorAnimationComplex/KeyHalfedge.cpp:34
Method
KeyVertex
src/Gui/VectorAnimationComplex/KeyVertex.cpp:35
Method
KeyframeHelper
src/Gui/VectorAnimationComplex/VAC.cpp:4744
Method
LDLT
\brief Default Constructor. * * The default constructor is useful in cases in which the user intends to * perform decompositions via
src/Third/Eigen/src/Cholesky/LDLT.h:75
Method
LLT
* \brief Default Constructor. * * The default constructor is useful in cases in which the user intends to * perform decompositions v
src/Third/Eigen/src/Cholesky/LLT.h:78
Method
LU
src/Third/Eigen/src/Eigen2Support/LU.h:49
Function
LUTempSpace
src/Third/Eigen/src/SparseLU/SparseLU_Memory.h:46
Method
Layer
src/Gui/Layer.cpp:24
Method
LayerWidget
src/Gui/LayersWidget.cpp:35
Method
LayersWidget
src/Gui/LayersWidget.cpp:219
Method
LinSpaced
src/Third/Eigen/src/Core/CwiseNullaryOp.h:241
Method
LinearSpline
src/Gui/VectorAnimationComplex/EdgeGeometry.cpp:369
Method
MainWindow
src/Gui/MainWindow.cpp:69
Function
Map
src/Third/Eigen/src/Core/PlainObjectBase.h:477
Method
Map
Constructs a Mapped Quaternion object from the pointer \a coeffs * * The pointer \a coeffs must reference the four coefficients of Quatern
src/Third/Eigen/src/Geometry/Quaternion.h:353
Method
Map
Constructs a Mapped Quaternion object from the pointer \a coeffs * * The pointer \a coeffs must reference the four coefficients of Quatern
src/Third/Eigen/src/Geometry/Quaternion.h:390
Method
Map
src/Third/Eigen/src/SuperLUSupport/SuperLUSupport.h:150
Method
Map
src/Third/Eigen/src/SparseCore/CompressedStorage.h:111
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