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Function spec

packages/webapp/components/world/engine/world.js:1108–1135  ·  view source on GitHub ↗
(level)

Source from the content-addressed store, hash-verified

1106
1107/* ---- spec(level): every number the builder needs, derived from one knob ---- */
1108function spec(level){
1109 const t=(level-1)/11;
1110 const radius=snapR(2.4+11.6*Math.pow(t,1.05)); // 2.7 → 14.4 on the ring grid
1111 return {
1112 level, radius,
1113 rings: Math.round(radius/RING_W),
1114 /* UNLOCK GATES, not counts. How many of a family exist is decided by how
1115 much of its lattice falls inside the coast and under the fill threshold —
1116 and both of those only ever open further. */
1117 cottages: level<2?0:1,
1118 towers: level<6?0:Math.round((level-4)/2), // capped per realm in build()
1119 halls: level<6?0:level<10?1:2,
1120 trees: level<2?0:1,
1121 lamps: level<2?0:1,
1122 gardens: level<4?0:1,
1123 fill: clamp(0.58+level*0.038,0.58,1),
1124 pond: level>=5,
1125 falls: level>=7,
1126 expand: level>=9,
1127 undercroft: level<10?0:Math.round(radius*1.1),
1128 great: level>=11,
1129 arch: level>=3,
1130 signature: level>=3,
1131 banners: level>=3,
1132 life: level>=6?Math.min(3+level,14):0,
1133 motes: 3+level*3,
1134 };
1135}
1136
1137/* --------------------------------------------------------------- terraces */
1138/* One ring of land. Geometry depends only on j — never on the island's current

Callers 15

canBirthRFunction · 0.85
terrRFunction · 0.85
layoutRealmsFunction · 0.85
buildIslandFunction · 0.85
put0Function · 0.85
baseYOfFunction · 0.85
frameBoundsFunction · 0.85
flyToFunction · 0.85
pickFunction · 0.85
layoutLabelsFunction · 0.85
placeStandardFunction · 0.85
slapFunction · 0.85

Calls 2

snapRFunction · 0.85
clampFunction · 0.70

Tested by

no test coverage detected