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hub / github.com/cybereality/Perception / Apply

Method Apply

Perception_v3/DxProxy/DxProxy/D3D9ProxyStateBlock.cpp:172–308  ·  view source on GitHub ↗

* Applies basic state block states and stored ones. * * Calls private Apply() to apply non-indexed states. Note that this private method needs to know * wether the states were captured while the device side was set to the same side. (set in * updateCaptureSideTracking() ) * * Removes co-existing vertex buffers in wrapped device and inserts stored ones. * * Then it calls the managed shader registe

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Callers

nothing calls this directly

Calls 15

setDrawingSideMethod · 0.80
countMethod · 0.80
SetFromStateBlockDataMethod · 0.80
beginMethod · 0.45
endMethod · 0.45
ReleaseMethod · 0.45
eraseMethod · 0.45

Tested by

no test coverage detected