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hub / github.com/cvet/fonline / LoadEntities

Method LoadEntities

Source/Server/EntityManager.cpp:373–420  ·  view source on GitHub ↗

Thread-safety analysis is disabled here: LoadEntities runs single-threaded during server init (before the worker pool processes any entity), so it reads the registry maps without _registryLock and iterates them while calling back into the engine (CallInit / ProcessVisible*), which itself re-locks the registry - holding the lock across that would self-deadlock. See Engine/Docs/ThreadSafetyAnalysis.

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Callers 1

InitGameLogicJobMethod · 0.80

Calls 8

WriteLogFunction · 0.85
copy_hold_refFunction · 0.85
GetAllIntIdsMethod · 0.80
IsDestroyedMethod · 0.80
ProcessVisibleItemsMethod · 0.80
underlying_valueMethod · 0.45
sizeMethod · 0.45

Tested by

no test coverage detected